Pharis Thorne

Pharis Thorne

Biographical information
Alliria 26 None
Physical description
Human Female 5'9" Black Brown Brown
Political information
Bounty Hunter and Beast Slayer
Out-of-character information
Gil


Appearance

While not tall, Pharis carries herself with a sense of purpose. Raised by an Orc bounty hunter to be one herself she has the body of a warrior. Tightly muscled with broad shoulders for a woman, her wild curly hair is generally left out in an afro, though she has been known to occasionally tie it up. Pharis had dark skin adorned with white Orc runes for use in her Rune Magic. Her back was especially impressive as it held a massive rune that allowed her to commune with her Divine. Her feet up to her knees, her stomach, both arms and pert of her neck held the bulk of the young bounty hunter's runes.

Skills and Abilities

Pharis is a practitioner of both Rune Magic and Divine Magic. Taught by both her Orc guardian Golm and the minor Orc God Bahgl she utilizes a dangerous combination of self-inscribed enhancement runes and the ability to reach into an ethereal armory to dispatch foes with a variety of weapons. The runes are old Orcish runes and thus operated differently to runes used by most humans. The price a user paid was dependent on the desired result. While most uses simply drained her of her magical power, which for a human was surprisingly high, some prolonged uses of the runes on her body would draw blood from the glowing runes. It was incredibly painful and could leave burns, distorting the rune. The blood would evaporate, leaving a red mist around the area of the rune. Golm calld this burn out. Many of the runes also required a quick incantation, usually just the name of the rune, to be called out. This wouldn't be a problem if the runes weren't all in Orcish. Mispronouncing the runes are using the wrong tense or gods forbid the wrong word could cause intense pain if not minor discomfort throughout her body's runes.

Her other magic revolved around reaching into Bahgl's Armory, a place where Bahgl kept his armory. Like dragons of legend he horded weapons and shields of all callibur. Some were more powerful than others and required immense concentration and visualization to find and pull from the armory where others could be drawn as if from her own scabbard. Her contract stipulated that Bahgl should always have a fight to look forward to and that any interesting weapons or armor she found be offered to him in a ritual that required the sacrifice of an animal and a pint of Orcish drink.

Taught by Orcish Bounty Hunter Golm, Pharis was a competent swordsman and also held knowledge of a variety of weapons from many different races. She also held good tracking skills and could cook a decent Fox stew. A bounty hunter that traveled the continent regularly Pharis was also adept at Orcish(as much as a human could be), Trade, and understood enough tail-talk and Komodi to know when someone needed a fist in their mouth.

Personality

Pharis is an earnest girl, sometimes to a fault. She holds to her code of ethics as tightly as her god allows and often prefers to take jobs she feels are right rather than simple hunt and destroy or capture. Since she has become a solo act, she has been known to turn bounties on their head when dealing with corrupt merchants or nobles. She doesn't trust easily, but is a loyal companion to those who earn her trust and admiration.

Biography & Lore

Born to a debt ridden blacksmith and his wife, Pharis was raised in the Areck Slums and grew up wishing to be one of the merchant's guards. Like many kids her age she ran, chased, and stole from anyone stupid enough to walk into the slums. One day she stole a dagger from an Orc mercenary who then tracked her down and killed her family for the theft. Before he could land the killing blow on Pharis he froze, as if being whispered to. Without a word to her he snatched the young girl up and left the city. He would later explain that the Divine that he had forged a pact with, a mischievous battle-driven minor god of the Orc people named Bahgl, had taken notice of latent magical powers and had foreseen impressive battles in the girl's future. The god had tasked the Orc with training the young girl so that she could bring this god entertainment. With few other options the angry and heartbroken girl took the Orc's offer, promising to kill the man.

Each day she would try, and fail, and every day the Orc would teach her how to better harness her magical power. It would be several months before he spoke to her, revealing his name to be Golm. The two would spend the next several years chasing bounties, slaying beasts, collecting powerful weapons and treasure, and bringing entertainment to this minor god. Each bounty brought a smile to his face and every weapon gathered was an addition to his ever growing collection and so the god continued to bless the pair with access to his armory. Eventually Pharis stopped trying to kill the Orc and the two became close. Through him she gained a sort of honorary Orc status among a dozen different tribes and strongholds. One night she was attacked by her Orc guardian and declared that the minor god had declared one of them should die. It was obvious he was holding back, but her rage and pent up anger from the murder of her family took over. She called on weapons she didn't even know existed and cut her master down. His dying words weighed heavy on her heart and were only made heavier at the revelation that he had only killed her family that night because the dagger she stole was not the Orcs, but the god's and that in a fit of rage he had possessed the Orc to punish the thief.

Driven mad with rage she denounced the god, much to his amusement, and vowed to find the strongest weapon in the lands, one strong enough to kill gods, and vowed to avenger her family and her mentor. The minor god took the challenge head on and granted her even deeper access into his vaults to aid her in her likely impossible quest. He relished the wait and could not contain his excitement for the treasures Pharis would no doubt bring him while on her quest.

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