Nina Irving
Appearance
Inconspicuous.
That’s what they wanted her for. That’s what made her valuable. It wasn’t necessarily her features – tall, spindly like an overgrown weed – but the way she moved. The way she could be slouching right outside the castle gates, sketching fortifications, and the guards would pay her no mind.
She has large eyes. Afraid, you’d think, if you looked closely. Not that you’d have the occasion, because she never looks in people’s eyes. Brown, with flecks of darkness. Slightly too large, like glass orbs on the point of cracking. Perhaps she’d seen too much?
A straight nose. Plump lips, often curled in a dreamy smile. Her eyebrows are thicker than is fashionable, and her features are sharp. She seems to be made of angles. Her hair, just about brushing her shoulders, is woven in braids and adorned with colorful beads, in the way of her culture. These encode her hopes, an abacus, and a couple of puns.
Her fingers look like spiders, and her joints are too bony. It is a mystery where on her thin frame Nina hides her muscles – or perhaps she is running on willpower alone. Under her dark clothes, in royal purple and gold, one might still see the bruises from her training.
Dark clothes are what she often wears – often with a cape to keep her warm on cold nights. They’re not the shiny dark silks of the sagas, but dusty linens and wools, darned and patched and looking stubborn enough to outlive her. A purple scarf is her main spot of color.
Her left arm is wrapped in bandages. Sometimes they bleed through. That is the stigmata of the Clocktower – on occasion, a message from the Master of the Clocktower will appear, in impeccable calligraphy, scrawled on her skin.
That’s what they wanted her for. That’s what made her valuable. It wasn’t necessarily her features – tall, spindly like an overgrown weed – but the way she moved. The way she could be slouching right outside the castle gates, sketching fortifications, and the guards would pay her no mind.
She has large eyes. Afraid, you’d think, if you looked closely. Not that you’d have the occasion, because she never looks in people’s eyes. Brown, with flecks of darkness. Slightly too large, like glass orbs on the point of cracking. Perhaps she’d seen too much?
A straight nose. Plump lips, often curled in a dreamy smile. Her eyebrows are thicker than is fashionable, and her features are sharp. She seems to be made of angles. Her hair, just about brushing her shoulders, is woven in braids and adorned with colorful beads, in the way of her culture. These encode her hopes, an abacus, and a couple of puns.
Her fingers look like spiders, and her joints are too bony. It is a mystery where on her thin frame Nina hides her muscles – or perhaps she is running on willpower alone. Under her dark clothes, in royal purple and gold, one might still see the bruises from her training.
Dark clothes are what she often wears – often with a cape to keep her warm on cold nights. They’re not the shiny dark silks of the sagas, but dusty linens and wools, darned and patched and looking stubborn enough to outlive her. A purple scarf is her main spot of color.
Her left arm is wrapped in bandages. Sometimes they bleed through. That is the stigmata of the Clocktower – on occasion, a message from the Master of the Clocktower will appear, in impeccable calligraphy, scrawled on her skin.
Skills and Abilities
-Nomad – Although young, Nina has spent much of her life crossing the wilderness. She is not new to sleeping rough, starting a fire or reading tracks. In fact, she feels much more at home in a bed of leaves under the starry sky than in a bustling city.
-Painter – Watercolors are the main splash of civilization which the nomad allows in her life, mainly for the chance of bringing the wild back to civilization. Her landscapes and occasional portraits are a mean of subsistence during long travels, but also carry spiritual significance to Nina, as mirrors of distant lands that she shares with others.
-A touch of magic – Magic has been her curse even since her unfortunate encounter with Gray, the master assassin. While Nina can do next to nothing with it, her awareness of auras since then has been painfully sharp. Focusing too closely on an aura or even spending too much in a busy city can leave her drained.
The little she can actually do predates this awareness. It is the half-remembered hedge magic of her grandparents; cantrips, such as weaving cat’s cradles of string and whatever she may find in her pockets, blades of grass, droplets of water. It is half ritual and half make-believe, but on occasion, flickers of aura in it may hint as something more.
-Unusual education – Several months spent working for the Master of the Clocktower have left the girl’s head spinning with disparate bits of knowledge. From the proper length of sleeves for diplomats in Vel Anir, to the effects of a couple of poisons and the scientific method, the girl can’t help both resent and be fascinated by this largely useless knowledge.
-Misdirection – Nina is a poor combatant, but in exchange for his life, an assassin had taught her basics of the one thing the girl was curious about – the way he would disappear without a trace, or appear by her side without warning.
You see, the art of stealth is not necessarily about not being seen. It is about not being looked at. This difference is subtle, but essential. By ensuring that she remains the least interesting thing in somebody’s field of vision, be it by blending in with her surroundings or through blatant distraction, Nina can become eerily difficult to notice. This is more difficult, though particularly startling, during combat.
*Arsenal and hunting gear: A bolas, a lasso, a swordbreaker, plant seeds resembling caltrops, trapping equipment.
-Painter – Watercolors are the main splash of civilization which the nomad allows in her life, mainly for the chance of bringing the wild back to civilization. Her landscapes and occasional portraits are a mean of subsistence during long travels, but also carry spiritual significance to Nina, as mirrors of distant lands that she shares with others.
-A touch of magic – Magic has been her curse even since her unfortunate encounter with Gray, the master assassin. While Nina can do next to nothing with it, her awareness of auras since then has been painfully sharp. Focusing too closely on an aura or even spending too much in a busy city can leave her drained.
The little she can actually do predates this awareness. It is the half-remembered hedge magic of her grandparents; cantrips, such as weaving cat’s cradles of string and whatever she may find in her pockets, blades of grass, droplets of water. It is half ritual and half make-believe, but on occasion, flickers of aura in it may hint as something more.
-Unusual education – Several months spent working for the Master of the Clocktower have left the girl’s head spinning with disparate bits of knowledge. From the proper length of sleeves for diplomats in Vel Anir, to the effects of a couple of poisons and the scientific method, the girl can’t help both resent and be fascinated by this largely useless knowledge.
-Misdirection – Nina is a poor combatant, but in exchange for his life, an assassin had taught her basics of the one thing the girl was curious about – the way he would disappear without a trace, or appear by her side without warning.
You see, the art of stealth is not necessarily about not being seen. It is about not being looked at. This difference is subtle, but essential. By ensuring that she remains the least interesting thing in somebody’s field of vision, be it by blending in with her surroundings or through blatant distraction, Nina can become eerily difficult to notice. This is more difficult, though particularly startling, during combat.
*Arsenal and hunting gear: A bolas, a lasso, a swordbreaker, plant seeds resembling caltrops, trapping equipment.
Personality
A dreamy girl seeking for her place in life, Nina is normally kind and easy-going. She is content to drift along from place to place, and remaining in one location for too long makes her break into panic. But under this plain exterior, she is someone that could break mountains with her willpower alone. No matter how far they are, she cares deeply for her few friends, and hates her few enemies just as deeply. The recent events in the Clocktower have left her hurt and uncertain. Her goal is to find a way to free herself from that story.
The harsh natural environment which she had grown up in had turned her into a self-reliant teenager, yet eager to help others in need. A traveler lacks the protection of their kin, yet a traveler can afford to say the truths and fight the fights that other cannot. Nina had tried to negotiate a balance between these facts. Crowded cities make her uncomfortable; she is most at peace in the middle of nature, as her paintings would reveal. In particular, she has a soft spot for the sea. Timid around strangers and too-aware of her weakness in combat, she nevertheless does her best to be a person of integrity, someone that others can rely on. As her weapons of choice would reveal (lasso, bolas), even when forced to fight she prefers to incapacitate with minimum harm. She enjoys the occasional book, but is most knowledgeable in reading signs in nature – tracks, weather, water-sources.
Painting is, nevertheless, her bug – a stubborn demon of a bug. When she takes paintbrush to paper, Suzuri puts her soul into it to the exclusion of anything else. She’s a landscape artist, a seeker for moving scenes that she can share with others, one whose eyes see places better than people – who are, when present in her paintings, faceless figurines.
The harsh natural environment which she had grown up in had turned her into a self-reliant teenager, yet eager to help others in need. A traveler lacks the protection of their kin, yet a traveler can afford to say the truths and fight the fights that other cannot. Nina had tried to negotiate a balance between these facts. Crowded cities make her uncomfortable; she is most at peace in the middle of nature, as her paintings would reveal. In particular, she has a soft spot for the sea. Timid around strangers and too-aware of her weakness in combat, she nevertheless does her best to be a person of integrity, someone that others can rely on. As her weapons of choice would reveal (lasso, bolas), even when forced to fight she prefers to incapacitate with minimum harm. She enjoys the occasional book, but is most knowledgeable in reading signs in nature – tracks, weather, water-sources.
Painting is, nevertheless, her bug – a stubborn demon of a bug. When she takes paintbrush to paper, Suzuri puts her soul into it to the exclusion of anything else. She’s a landscape artist, a seeker for moving scenes that she can share with others, one whose eyes see places better than people – who are, when present in her paintings, faceless figurines.