Moran Amarak
"Uh, hang on..."
"Hrm?"
"You're going in there...alone...through the front door of this fort...with a morningstar and your magic at the ready?"
"An' what of it?"
"I mean, aren't you concerned about stealth?"
"So long as they don't see me, I consider it stealth.
Appearance
Some weirdos once described Moran as built like "an imperfect copy of a draconian". She doesn't know why they did, but it's not an incorrect comparison; she's broad-shouldered and taller than most humans, without the scales, fangs, or wings that draconians are known for. Her hair usually falls down to her waist, but sometimes she puts it up into a ponytail. No matter what she wears underneath, she always has a robe-like coat over it. Scars are patterned across her legs, arms, and torso, the largest being on her shoulders and over her left eye, usually hidden by her eyepatch.
Skills and Abilities
As far as weaponry goes, Moran is proficient with weapons that smash; mauls, maces, hammers, but especially her dearest morningstar, Magus. She also wields a crossbow, but her aim isn't nearly as good as her swinging arm.
As far as her magic goes, she combines her skill with sleight of hand and gambling with her affinity for elemental and magic. She always carries a deck of black cards, each one marked with a roman numeral. Every thirteen cards correspond to one element; fire, water, earth, and wind. She can hurl several cards at a target at rapid fire speed, or flick one or two down to create bigger attacks, or even combine cards. The thirteenth card in each part of the deck is a massive attack, which is why they can only be used one at a time, and even then, she needs to wait to use the next one.
As far as her magic goes, she combines her skill with sleight of hand and gambling with her affinity for elemental and magic. She always carries a deck of black cards, each one marked with a roman numeral. Every thirteen cards correspond to one element; fire, water, earth, and wind. She can hurl several cards at a target at rapid fire speed, or flick one or two down to create bigger attacks, or even combine cards. The thirteenth card in each part of the deck is a massive attack, which is why they can only be used one at a time, and even then, she needs to wait to use the next one.
Personality
Moran loves playing with her bounties. If they're running, she'll chase them like a hungry predator. If they're on their last legs, she'll prolong their deaths. If they're already bleeding out, she'll make them bleed more, and more, until they're for sure dead.
Beyond her...unorthodox behavior in battle, she prefers to keep her distance, but she'll join up with anyone she thinks will lead her to something fun. In fact, she'll dive into anything that seems fun, whether it be a drinking contest or a feat of strength. Of course, her definitions of 'fun' can change on a dime, so shopkeeps tend to remain cautious when she enters a store.
She is somewhat lost when it comes to feelings of affection, and gets incredibly prickly at folks who don't think of her as anything less than a mighty force. She's very arrogant in that way.
Beyond her...unorthodox behavior in battle, she prefers to keep her distance, but she'll join up with anyone she thinks will lead her to something fun. In fact, she'll dive into anything that seems fun, whether it be a drinking contest or a feat of strength. Of course, her definitions of 'fun' can change on a dime, so shopkeeps tend to remain cautious when she enters a store.
She is somewhat lost when it comes to feelings of affection, and gets incredibly prickly at folks who don't think of her as anything less than a mighty force. She's very arrogant in that way.