Mephistopheles, the Vampire
Mephistopheles, also known as Mephisto, is a Cassylvian vampire in the Greyrock coven where he works as a spy and general informant. He was born to elvish immigrants in Oban, and lived within the city and surrounding regions for roughly two centuries before being turned while on a journey to the Allir Reach.
Appearance
Mephisto is lean and muscular with an almost feline composure. His face is sly and elegant and he is always impeccably clean. He has ink-black hair to compliment dark eyes with just a hint of red since his transformation, and his nails are expertly manicured claws. He wears an ornate outfit of light cloth and leather armor, fashioned for him personally.
Skills and Abilities
Cassylvian vampires share a basic set a traits, including enhanced senses, superhuman strength and agility, and perfect night vision. In addition to greatly enhanced lifespan (even compared to his elvish heritage), Mephisto can heal most injuries very quickly and can only be killed by direct sunlight, fire, holy water, or a wooden stake through the heart (though he may be incapacitated by other means). He is vulnerable to many holy symbols and finds garlic extremely irritating.
Many vampires can shapeshift into an animal form, most commonly bats. Mephisto is exceptionally gifted in this field and can easily take the form of a bat, a cat (his preferred), a wolf, and even a female version of himself. He has other animal and human disguises he can assume but does so with less frequency.
Many vampires can shapeshift into an animal form, most commonly bats. Mephisto is exceptionally gifted in this field and can easily take the form of a bat, a cat (his preferred), a wolf, and even a female version of himself. He has other animal and human disguises he can assume but does so with less frequency.
Personality
Mephisto is reserved, preferring to play his cards very close to the chest. He is slow to trust and holds secrets tightly. Though he is young for a vampire, his long life prior to being turned has granted him a “long game” perspective, and he is more likely to engage in subtle plots that unfold over decades than single grand encounters.