Lorraine Tegeko
Lorraine is a born and raised Allirian who knows her way around all the darkest streets the city has to offer. From a young age she had to learn how to protect herself. Luckily she had familial summoning magic to help her in that endeavor. With fighting being her main skills there weren't many things she could do for money. Though she's so far managed to get by doing odd jobs for others.
Appearance
<Briefly describe what your character looks like>
Skills and Abilities
Brawling- Lorraine has had years of experience using her fists to defend herself on the streets. She's well accustomed to fighting while outnumbered and using anything she can get her hands on as a weapon. Though she knows her most reliable weapons will always been her own two hands.
Modified Summoning Magic- Lorraine is capable of using a form of summoning magic which is passed down through the females of her family. Each user of the magic is capable of summoning four different spiritually bonded creatures. Each creature is unique to the summoner and grows in strength alongside them. The uniqueness of this family's magic, however, lies in a certain ritual each girl undergoes as a coming of age right. The rite involves the girl receiving runic tattoos all over their body. These tattoos allow their summoned creatures to harmlessly attach to the summoner's body, usually by means of latching onto their back. Once attached the tattoos enhance the pair's bond allowing the creature to enhance the summoner's body and the creature to be empowered by the summoner's energy. Only one creature can be summoned at a time, and in order for it to attach the summoner's tattoos must be uncovered. If the currently summoned creature is killed it will dissipate into energy and the summoner will experience a great internal pain. Though death is only temporary and the summoned creature will revive in five posts or the end of the thread. Lastly the tattoos allow the summoner and creature's to bond together better, but also allow other less trustable creatures to attempt the same. Spirits and otherwise otherworldly creatures are naturally attracted to the summoner who has a weakness against being possessed.
A rather weak creature on its own due to its heavy shell, Watol's strengths come out only when attached to Lorraine. Once he latches onto her back his shell provides an extremely durable back mounted shield which can in some cases be used as a dangerous weapon. His head which rests on her shoulder also becomes a canon of sorts able to fire high pressure beams of water. These beams can cut through stone at their strongest, though only within a few feet of Lorraine as they lose strength with distance.
Bulby is Lorraine's strongest creature when detached, capable of lashing out at and sometimes biting enemies that come close. However once he latches onto her back he becomes an efficient support. His main vines wrap tightly around her arms and move in perfect sync with them effectively doubling her physical strength. Though his strong bite is not to be discounted as a ill positioned foe can become badly wounded from his sharp teeth.
Airoth makes for a useful scout whenever he is detached. Though when he latches onto Lorraine's back his large wings help her move faster, and can even allow her to sustain limited flight for a short time. With each flap of his wings he's capable of producing a burst of air, though this serves little offensive purpose. He is also rather weak defensively so Lorraine must take care that he not be injured.
Decently strong on his own, Embeetle is capable of snapping at nearby enemies and firing off bursts of flame. When attached he is equally as powerful as he provides decent back defense, and the ability to shoot small bursts of fire at enemies behind you. He is heavy and quite unwieldy but a good choice when surrounded on all sides by enemies. He is however quite vulnerable in-between the plates of his exoskeleton.
Modified Summoning Magic- Lorraine is capable of using a form of summoning magic which is passed down through the females of her family. Each user of the magic is capable of summoning four different spiritually bonded creatures. Each creature is unique to the summoner and grows in strength alongside them. The uniqueness of this family's magic, however, lies in a certain ritual each girl undergoes as a coming of age right. The rite involves the girl receiving runic tattoos all over their body. These tattoos allow their summoned creatures to harmlessly attach to the summoner's body, usually by means of latching onto their back. Once attached the tattoos enhance the pair's bond allowing the creature to enhance the summoner's body and the creature to be empowered by the summoner's energy. Only one creature can be summoned at a time, and in order for it to attach the summoner's tattoos must be uncovered. If the currently summoned creature is killed it will dissipate into energy and the summoner will experience a great internal pain. Though death is only temporary and the summoned creature will revive in five posts or the end of the thread. Lastly the tattoos allow the summoner and creature's to bond together better, but also allow other less trustable creatures to attempt the same. Spirits and otherwise otherworldly creatures are naturally attracted to the summoner who has a weakness against being possessed.
A rather weak creature on its own due to its heavy shell, Watol's strengths come out only when attached to Lorraine. Once he latches onto her back his shell provides an extremely durable back mounted shield which can in some cases be used as a dangerous weapon. His head which rests on her shoulder also becomes a canon of sorts able to fire high pressure beams of water. These beams can cut through stone at their strongest, though only within a few feet of Lorraine as they lose strength with distance.
Bulby is Lorraine's strongest creature when detached, capable of lashing out at and sometimes biting enemies that come close. However once he latches onto her back he becomes an efficient support. His main vines wrap tightly around her arms and move in perfect sync with them effectively doubling her physical strength. Though his strong bite is not to be discounted as a ill positioned foe can become badly wounded from his sharp teeth.
Airoth makes for a useful scout whenever he is detached. Though when he latches onto Lorraine's back his large wings help her move faster, and can even allow her to sustain limited flight for a short time. With each flap of his wings he's capable of producing a burst of air, though this serves little offensive purpose. He is also rather weak defensively so Lorraine must take care that he not be injured.
Decently strong on his own, Embeetle is capable of snapping at nearby enemies and firing off bursts of flame. When attached he is equally as powerful as he provides decent back defense, and the ability to shoot small bursts of fire at enemies behind you. He is heavy and quite unwieldy but a good choice when surrounded on all sides by enemies. He is however quite vulnerable in-between the plates of his exoskeleton.
Personality
<What is your character's personality like?>