Jeremiah

Jeremiah

Biographical information
Ixchel Wilds 102 Vagrant (Epressa area, mostly)
Physical description
Automaton Gentleman 6'3 Around 400lbs N/A White Copper
Political information
Philanthropist/Volunteer
Out-of-character information
enterbasilisk


Appearance

Jeremiah is a very well dressed automaton. His face and body is manufactured by ever turning gears and steam of magical origin. His carapace is a dim copper with some light bronze gears that accent his original color makeup. He wears a neat black suit that is complimented by a top hat and cane. He also dons an ascot of black that blends well with his mahogany shirt beneath the suit.

Skills and Abilities

Stage One/Morale:
Hello! I am Jeremiah. I am extremely uplifting! My voice is soothing like spring water and aura is as calm as a gentle breeze. Via my words, allies of mine may have advantage in their fights allowing them to not be affected by things such as terrify, intimidation, and domination. My presence is the embodiment of willpower!

Stage Two/Disenchantment:
Of course it is confusing to see many automaton's such as myself wielding this thing called magic. However I have found it to be a quite promising ability in the way of leveling the playing field. I have been imbued with magic at my creation and can use it as a dispelling effect. While it will take up my entire focus and action, I can cancel any spell thrown at me or my allies so long as it is indeed affected by dispel magic. I think it is quite neat.

Stage Three/Skyfoot:
My creator was also kind enough to allow me the speed of a vehicle! The magic steam that resides inside of me can be ejected from the bottom of my feet to give me extreme dodging and traveling capabilities. Though I cannot fly, it can be used to lift me to slightly higher degrees in order to avoid attacks, move faster, or see from greater distances.

Stage Four/Scrapper:
It may come as a surprise to most as I am unbelievably kind, I am more than efficient in the ream of unarmed combat. No flesh creature is a fan of a solid metal fist in their temple or stomach but I will deliver it if it is required. Some lessons are best learned through a good ol' fashioned scrap and underestimating the strength of my punches and kicks have led many ne'er do well's to their grave.

Personality

Jeremiah is an extremely giving and kind soul, though some may see he wouldn't have a soul considering his makeup. He is always there to lend a hand and would much rather be feeding the poor then fighting. Though he dresses with regal intentions his conversation would immediately deter anyone from thinking he was some snooty noble. His favorite things in this world are the smiles of children, puppies and kitties, and sharing his wealth when he has wealth to share.

Biography & Lore

Jeremiah was built in an exquisite home located somewhere in the Ixchel Wilds. His creator was a man of extreme wealth and had separated himself from normal society some time long before Jeremiah's creation. The dwarven man, Kulan Hoarfrost, was very old when he'd made Jeremiah and found himself being extremely lonely after a long time spent in the wilds. Jeremiah was made as a companion and a butler to the dwarf. Jeremiah would listen to Kulan's exploits and time as an engineer. Kulan was on the front force of technological advancement hoping that he would be able to create automatons that required only magic to run, Jeremiah being his first sort of success in the matter. However Kulan took a great strain by doing so and could not promise Jeremiah a permanent life as magic still ended. He was able to give Jeremiah a lifespan close to that of an elf which in his eyes was a major success. His research was all the dwarf focused on as he attempted to find the answer to permanent beings.

In this time, a raid took place on the home they'd lived in. Kulan was killed in action as some mysterious business looking men scoured the place for his research notes. Jeremiah took many of them down as best he could but in the end the research was indeed stolen. The home was burned to the ground and Jeremiah was left to his own devices in the ashes of where he had been born.

His sole goal is to find these notes one day, but is now finding joy in helping those he comes across.

References

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