Constantine "Augustus" Dragases
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Appearance
Old appearance
Constantine was a considerably handsome man in his youth and up to his mid-thirties. He was tall, muscular, with broad shoulders and a slender waist. His hair and beard were raven black, while his skin tanned a perfect golden hue, giving off a healthy glow. Constantine had light brown eyes, so light in shade that they sometimes appeared honey-colored when contrasted with his much darker hair and amber-ish skin. As far as his facial structure was concerned, he appeared caucasian. A square jaw, well defined, if not slightly protruding chin, accented cheekbones, and a high resting forehead. Between his two eyes sat a pointy nose, a bit longer than the average and with a base slightly wider than one would expect, but not enough to put a blemish on Constantine's divine appearance.
He had thick and bushy eyebrows that made him all the more captivating, framing his eyes like a living portrait. When furrowed together they made him appear threatening, slightly feral even. Young Constantine took good care of his hair, using ointments and protective oils to shield it from wear and tear. He kept his hair short, never letting it go past the ears until he hit his early twenties, this was when he let it grow out into beautiful mana that reached to his masculine shoulders. He'd later brain it or make dreads when on a journey, either on foot or via a caravan. He did this because shoulder-length hair requires time and effort to take care of, this goes double for Constantine's hair which was very thick and voluminous. Braiding it would save him precious hours worth of time spent on haircare.
He had a couple of large scars spread across his lower and upper torso, predominantly his stomach and back area. It was unclear as to how he got these scars, but one can make an educated guess that whatever inflicted them upon his body was neither man nor beast. These scars haven't healed completely, turning into narrow patches of silver that glow in the sunlight. An average person would see these bands of connective tissue as something hideous, but not Constantine. He took pride in them, and it'd be a lie to say that they haven't landed him a few beautiful women.
"Being ugly is such an unfortunate circumstance. A man can work to sharpen his wit, exercise to grow his physique, and rely on experience to improve social skills. But true physical beauty is hard to outdo, and one can only improve their natural beauty to a limited degree. Think of it as a game of luck, some people lose while other people win."
Post Change
The eldritch lore Constantine sought and researched caused physical changes to his body. His skin turned deathly alabaster, his hair, both facial and bodily fell off, leaving him naked as a mole rat. Constantine's beautiful ember eyes mutated into a pair of deeply crimson orbs; this has caused people to mistake him for a vampire on more than one occasion. Furthermore, his skin experienced not only a change in color but a change in texture as well. Once it was smooth to touch, only to become gaunt and thickened, spread out like boiled leather. Constantine retained his old muscles, seemingly losing none of the functional strength or the physical abilities that his old body had. Yet he did go out of his way to carve himself up with many strange symbols, mutilating his flesh day and night with feverish glee, constantly re-invigorating himself regardless of the damage done. He wouldn't die no matter how much of his own flesh he peeled off to write the archaic symbols. He even went as far as to burn a bright red tilak into his forehead by using a hot piece of iron.
As far as clothing is concerned, Constantine has two primary attires. Sometimes he wore a heavy green uniform with spike-studded black armor and originally, with a yin-yang emblem on it, which seems regal, he uses it for formal gatherings. When in combat he can simply discard the unnecessary parts of his attire, leaving him with half a portion of his armor and new black gloves, his torso bares otherwise. Later on, he alters his style even further by combining the two previous ones. While he is still topless, he now wears an armored cuirass with spikes on his collar. It is no secret that Constantine became slightly eccentric when it came to how he dressed himself, picking clothes that scream "get away from me" or "I ingest the souls of children for supper". While not being that kind of person, he certainly upholds the image to a tee.
Constantine was a considerably handsome man in his youth and up to his mid-thirties. He was tall, muscular, with broad shoulders and a slender waist. His hair and beard were raven black, while his skin tanned a perfect golden hue, giving off a healthy glow. Constantine had light brown eyes, so light in shade that they sometimes appeared honey-colored when contrasted with his much darker hair and amber-ish skin. As far as his facial structure was concerned, he appeared caucasian. A square jaw, well defined, if not slightly protruding chin, accented cheekbones, and a high resting forehead. Between his two eyes sat a pointy nose, a bit longer than the average and with a base slightly wider than one would expect, but not enough to put a blemish on Constantine's divine appearance.
He had thick and bushy eyebrows that made him all the more captivating, framing his eyes like a living portrait. When furrowed together they made him appear threatening, slightly feral even. Young Constantine took good care of his hair, using ointments and protective oils to shield it from wear and tear. He kept his hair short, never letting it go past the ears until he hit his early twenties, this was when he let it grow out into beautiful mana that reached to his masculine shoulders. He'd later brain it or make dreads when on a journey, either on foot or via a caravan. He did this because shoulder-length hair requires time and effort to take care of, this goes double for Constantine's hair which was very thick and voluminous. Braiding it would save him precious hours worth of time spent on haircare.
He had a couple of large scars spread across his lower and upper torso, predominantly his stomach and back area. It was unclear as to how he got these scars, but one can make an educated guess that whatever inflicted them upon his body was neither man nor beast. These scars haven't healed completely, turning into narrow patches of silver that glow in the sunlight. An average person would see these bands of connective tissue as something hideous, but not Constantine. He took pride in them, and it'd be a lie to say that they haven't landed him a few beautiful women.
"Being ugly is such an unfortunate circumstance. A man can work to sharpen his wit, exercise to grow his physique, and rely on experience to improve social skills. But true physical beauty is hard to outdo, and one can only improve their natural beauty to a limited degree. Think of it as a game of luck, some people lose while other people win."
Post Change
The eldritch lore Constantine sought and researched caused physical changes to his body. His skin turned deathly alabaster, his hair, both facial and bodily fell off, leaving him naked as a mole rat. Constantine's beautiful ember eyes mutated into a pair of deeply crimson orbs; this has caused people to mistake him for a vampire on more than one occasion. Furthermore, his skin experienced not only a change in color but a change in texture as well. Once it was smooth to touch, only to become gaunt and thickened, spread out like boiled leather. Constantine retained his old muscles, seemingly losing none of the functional strength or the physical abilities that his old body had. Yet he did go out of his way to carve himself up with many strange symbols, mutilating his flesh day and night with feverish glee, constantly re-invigorating himself regardless of the damage done. He wouldn't die no matter how much of his own flesh he peeled off to write the archaic symbols. He even went as far as to burn a bright red tilak into his forehead by using a hot piece of iron.
As far as clothing is concerned, Constantine has two primary attires. Sometimes he wore a heavy green uniform with spike-studded black armor and originally, with a yin-yang emblem on it, which seems regal, he uses it for formal gatherings. When in combat he can simply discard the unnecessary parts of his attire, leaving him with half a portion of his armor and new black gloves, his torso bares otherwise. Later on, he alters his style even further by combining the two previous ones. While he is still topless, he now wears an armored cuirass with spikes on his collar. It is no secret that Constantine became slightly eccentric when it came to how he dressed himself, picking clothes that scream "get away from me" or "I ingest the souls of children for supper". While not being that kind of person, he certainly upholds the image to a tee.
Skills and Abilities
Magical Abilities - Rune magic
Indeed, Constantine wasn't magically gifted before his change, since then, his potential in arcane arts has skyrocketed. He uses a pretty simple, yet highly effective form of spellcasting called Rune Magic or Sigil Magic. It revolves around using magical symbols with an assigned value, these symbols store raw magic; raw magic which is transformed for a specific purpose upon their activation. Runes might be limited in the scope of what they can do, being bound by a harder set of rules than most other magic types; but their versatility should not be underestimated. A skilled user can use multiple runes in conjuncture, layering them over one another in a way that allows them to mutually strengthen each other.
Runes can be split into four primary types: Enchantment, Elemental, Stun/Trap, and Summoning runes. Runes can only be applied through physical contact, Constantine must touch an object first to impart his magic upon it.
Enchantment Runes
"That which is broken shall be fixed. That which is dull will be sharp. Thus is the nature of the Enchant runes magick."
These are probably the simplest runes to use and understand. You slap them onto an object/person/creature/etc. and the rune can enchant one specific attribute of the caster's choosing. A single enchantment rune can only enhance one attribute at a time, but that doesn't prevent the user from simultaneously applying multiple of these runes to an object. Enchantment runes get weaker as they move away from their caster, this means that they are most effective at enhancing things in the user's vicinity (melee weapons, artifacts, or even the user themselves).
If used on ranged weapons they have to be charged first. Charging works by applying the Enchantment rune to the weapon and then not using it for a set number of turns. The runes stabilize and become more powerful during this period, their potency directly proportional to the length of charging. So an Enchantment rune that gets charged for two posts is twice as powerful as one that was only charged for one post. Constantine can use 4 enchantment runes before having to wait for 5 posts until they all recharge.
When a single Enchantment rune is being used to enhance an object, it can last up to 6 posts. When two are used to enhance the same object they'll last for 4 posts and when all three are used on the same object/person they can only last for 3 turns. Enchantment Runes cannot be directly applied to an opponent's body (like making someone more susceptible to an x type of damage by slapping the rune on them).
Enchantment runes can be mixed with other rune types to slightly reconfigure their characteristics. Such is the case when mixing enchantment with stun/trap runes. It enables the user to enhance weapons that will deal greater damage through mana combustion.
Elemental Runes
"Certain runes can emulate the fury of Mother nature, manifesting as her primeval elements. Such attacks are highly damaging, but come at a cost."
These are, as their name implies, runes that can imitate elemental properties by transforming their raw magic into different elements such as fire, water, electricity, wind, frost, and rot/toxic. Elemental runes cannot be used directly, the caster must first apply them to an object or person and then use the physical anchor as a discharging point. Thankfully the elements produced by the runes do not harm the person casting them. Elemental runes work with the same charge mechanic as enchantment runes, the longer they stabilize, the stronger they get as a result of said stabilization. Without charging they are relatively weak.
An individual elemental rune can only be used once, meaning that it'll dematerialize once fully discharged, preventing the user from utilizing it more than once. Constantine can use 3 elemental runes before having a 6 posts long cooldown.
Summoning Runes
As their name implies, Summoning runes are used to summon entities from different planes of existence. These entities are usually there to do combat on behalf of whoever summoned them. The size and power of a summoned creature are proportional to how many runes have been used to summon it. With one rune you can summon something the size of a large domestic cat. With two a human-sized creature may come forth, and so on. Weaker creatures are easier to control since the caster can create a perfect mental link with them. More powerful entities may work in tandem with their summoner, while not being subservient to them.
They can be activated manually by the caster or if the target gets within their effective range (2 meters). If the caster gets more than 30 meters away from the rune, it will not fire off.
Some creatures are so big that only parts of their bodies can be summoned under normal circumstances. Constantine can use 4 summoning runes, followed by a 7 posts long cooldown. Due to this, he can only control 4 creatures at once. If a summon is Alan in battle, they return to their home realm and reform within 24h.
◤━━━━━━━━━┓
►Stun/Trap Runes◄
┗━━━━◢
────────────────────
"This incantation exerts a force of mystical power within the confines of its runes. Nothing may enter till it is dispelled."
────────────────────
➢This is where things get fun, to say the least. Stun and Trap runes do exactly what their name implies, they can stn or trap an opponent through three different methods. They can either temporarily slow down a target for one post, damage them by causing the mystical energies in their body to spontaneously combust/explode, or trap them in a force field for one post.
The amount of magical damage done through mana burning depends on the target's arcane proficiency. A warrior with barely any magic at hand may incur nothing more than a few bruises, while a powerful wizard can very well end up with a multitude of ruptured organs and lethal injuries; since the target's reserves of energy get depleted by this attack, they'll have a harder time retaliating with spells of their own.
One of the bigger disadvantages when it comes to these runes is that they can't affect the target that's further than 1.5 meters away from them. They can be activated manually by the caster or if the target gets within their effective range. If the caster gets more than 30 meters away from the rune, it will not fire off. Stun runes can only be seen by the user (unless the opponent can sense magic).
Constantine can use two of these runes back to back before a 4 posts long cooldown ensues.
Indeed, Constantine wasn't magically gifted before his change, since then, his potential in arcane arts has skyrocketed. He uses a pretty simple, yet highly effective form of spellcasting called Rune Magic or Sigil Magic. It revolves around using magical symbols with an assigned value, these symbols store raw magic; raw magic which is transformed for a specific purpose upon their activation. Runes might be limited in the scope of what they can do, being bound by a harder set of rules than most other magic types; but their versatility should not be underestimated. A skilled user can use multiple runes in conjuncture, layering them over one another in a way that allows them to mutually strengthen each other.
Runes can be split into four primary types: Enchantment, Elemental, Stun/Trap, and Summoning runes. Runes can only be applied through physical contact, Constantine must touch an object first to impart his magic upon it.
Enchantment Runes
"That which is broken shall be fixed. That which is dull will be sharp. Thus is the nature of the Enchant runes magick."
These are probably the simplest runes to use and understand. You slap them onto an object/person/creature/etc. and the rune can enchant one specific attribute of the caster's choosing. A single enchantment rune can only enhance one attribute at a time, but that doesn't prevent the user from simultaneously applying multiple of these runes to an object. Enchantment runes get weaker as they move away from their caster, this means that they are most effective at enhancing things in the user's vicinity (melee weapons, artifacts, or even the user themselves).
If used on ranged weapons they have to be charged first. Charging works by applying the Enchantment rune to the weapon and then not using it for a set number of turns. The runes stabilize and become more powerful during this period, their potency directly proportional to the length of charging. So an Enchantment rune that gets charged for two posts is twice as powerful as one that was only charged for one post. Constantine can use 4 enchantment runes before having to wait for 5 posts until they all recharge.
When a single Enchantment rune is being used to enhance an object, it can last up to 6 posts. When two are used to enhance the same object they'll last for 4 posts and when all three are used on the same object/person they can only last for 3 turns. Enchantment Runes cannot be directly applied to an opponent's body (like making someone more susceptible to an x type of damage by slapping the rune on them).
Enchantment runes can be mixed with other rune types to slightly reconfigure their characteristics. Such is the case when mixing enchantment with stun/trap runes. It enables the user to enhance weapons that will deal greater damage through mana combustion.
Elemental Runes
"Certain runes can emulate the fury of Mother nature, manifesting as her primeval elements. Such attacks are highly damaging, but come at a cost."
These are, as their name implies, runes that can imitate elemental properties by transforming their raw magic into different elements such as fire, water, electricity, wind, frost, and rot/toxic. Elemental runes cannot be used directly, the caster must first apply them to an object or person and then use the physical anchor as a discharging point. Thankfully the elements produced by the runes do not harm the person casting them. Elemental runes work with the same charge mechanic as enchantment runes, the longer they stabilize, the stronger they get as a result of said stabilization. Without charging they are relatively weak.
An individual elemental rune can only be used once, meaning that it'll dematerialize once fully discharged, preventing the user from utilizing it more than once. Constantine can use 3 elemental runes before having a 6 posts long cooldown.
Summoning Runes
As their name implies, Summoning runes are used to summon entities from different planes of existence. These entities are usually there to do combat on behalf of whoever summoned them. The size and power of a summoned creature are proportional to how many runes have been used to summon it. With one rune you can summon something the size of a large domestic cat. With two a human-sized creature may come forth, and so on. Weaker creatures are easier to control since the caster can create a perfect mental link with them. More powerful entities may work in tandem with their summoner, while not being subservient to them.
They can be activated manually by the caster or if the target gets within their effective range (2 meters). If the caster gets more than 30 meters away from the rune, it will not fire off.
Some creatures are so big that only parts of their bodies can be summoned under normal circumstances. Constantine can use 4 summoning runes, followed by a 7 posts long cooldown. Due to this, he can only control 4 creatures at once. If a summon is Alan in battle, they return to their home realm and reform within 24h.
◤━━━━━━━━━┓
►Stun/Trap Runes◄
┗━━━━◢
────────────────────
"This incantation exerts a force of mystical power within the confines of its runes. Nothing may enter till it is dispelled."
────────────────────
➢This is where things get fun, to say the least. Stun and Trap runes do exactly what their name implies, they can stn or trap an opponent through three different methods. They can either temporarily slow down a target for one post, damage them by causing the mystical energies in their body to spontaneously combust/explode, or trap them in a force field for one post.
The amount of magical damage done through mana burning depends on the target's arcane proficiency. A warrior with barely any magic at hand may incur nothing more than a few bruises, while a powerful wizard can very well end up with a multitude of ruptured organs and lethal injuries; since the target's reserves of energy get depleted by this attack, they'll have a harder time retaliating with spells of their own.
One of the bigger disadvantages when it comes to these runes is that they can't affect the target that's further than 1.5 meters away from them. They can be activated manually by the caster or if the target gets within their effective range. If the caster gets more than 30 meters away from the rune, it will not fire off. Stun runes can only be seen by the user (unless the opponent can sense magic).
Constantine can use two of these runes back to back before a 4 posts long cooldown ensues.
Personality
As a young adult and a young man
Being good-looking, born into a relatively well-standing family, and having an above-average intellect are all one hell of an advantage, such advantages usually breed arrogance, and arrogance breeds contempt, creating a vicious circle. Constantine was a vain man, prideful and boisterous, with an unending reserve of confidence regarding his abilities. This arrogance only doubled in intensity once he figured out that he could both talk-the-talk and walk-the-walk. Constantine excelled in fields both physical and mental. At a young age, he became a superb athlete, outstripping his peers in combat prowess and general athleticism. He loved hunting since it allowed him to publicly showcase his dominance over creatures far stronger and far more vicious than humans. Armed with his wit, physique, and the best equipment he could find, Constantine set out to slay man and beast alike, he killed countless orcs, trolls, and carnivorous animals. The male went as far as to kill a grown lion, slaying the beast with a simple spear while wearing no protection sans a loincloth to shield his masculinity.
He had the dead animal skinned, its hide fashioned into a cloak with the lion's mane partially retained to be used as a makeshift hood. Constantine was a spitting image of an energetic, bright, talkative, and above all a sociable man. A natural competitor who sought nothing short of perfection in all of his endeavors. He kept track of his accomplishments and saw everything as a competition. Constantine's favorite foe was none other than himself; he took great pride in his ability to overcome himself, to control his behavior, and to subdue most of his character flaws and vices, except his festering arrogance and a desire to prove himself. His peculiar and almost military-like upbringing shaped him into a noble but sharp man, a person that raveled in victory while at the same time not being indifferent to human suffering. Constantine acted out on his social urges, befriending people in need, making acquaintances, and retaining a strong bond with his family, his father, in particular, acted as Constantine's role model.
Looking at it from a wider perspective, it is clear that Constantine always had somewhat of a savior complex. He helped people out of the goodness of his heart, but the pleasure derived from their gratitude wasn't entirely selfless. One could say that Constantine extended his hand to others as a means to kill two birds with one stone; to overcome their challenge, hence proving that he was their superior and to actually help them while doing so. It was also around his mid to late twenties that he developed a dislike for orcs, trolls, tieflings, and several other non-human races. He hated undead the most, seeing their foul forms as a perversion to life and anathema to all things good. He preached that humans, elves, and dwarves should come together to persecute and exterminate these creatures, given that he saw them as nothing more than ravenous vermin, hence why he felt no remorse when it came to killing them.
"Oh, you have no clue. Sometimes I feel like a prisoner in my mind. Could it be that we are all eternally enslaved? Slaving away to our basal instincts, to our need to feed, rest, find companionship and procreate? I refuse to believe that there is naught greater in life than what mother nature compels us to be."
Post Change
His arrogance has dwindled ever since, replaced by healthy confidence and newfound wisdom. Constantine had traded his beauty and physical appeal for knowledge and power eternal, showing little regret for what he has done. His....sociable behaviors changed, he no longer looks for large groups of friends or associates, preferring to work alone in his comfort zone. Constantine knows that people are fickle, and if they are not fickle then they are temporary. Ever since he "changed" Constantine began to value personal ties less and less, associating them with loss, grief, and suffering. Not so much immoral as amoral, he stands as an inquisitive, apathetic observer most of the time, assessing people and situations while throwing out morality and the concept of grey areas as contaminating factors. He isn't evil, and can even be reasoned with if one side provides a solid argument. He isn't truly emotionless either. Quite on the contrary, he has a wide range of emotions, but they are jumbled up and inconsistent. Due to his emotions being irregularly scattered, Constantine shows a variety of almost random behaviors.
His mind is capable of shifting from logical to illogical and vice versa. Yet he is prone to acting somewhere in between the two spectrums. In the end, he'd want nothing more than to finally settle down somewhere and live a life that is at least semi-normal. Alas, previous attempts at doing this have all failed miserably. Mostly due to his emotional handicap. Constantine even describes his brain as a tangled mess of mashed-up wires. Wires that he has to manually plug into different ports just to function on day to day basis. He can also be quite vindictive, holding grudges for a long time and displaying sadistic pleasure when inflicting pain on those who annoy him. Thankfully, annoying him is pretty hard. He doesn't concern himself too much with the opinions and emotions of other people. Because of his tremendous experience and skill, he has very little patience for the arrogant, especially those who are weak.
Despite his bravado, Constantine is not without clarity. He is woefully aware of his shortcomings. He will even go out of his way to reaffirm that he most likely is varying degrees of insane. When correctly criticized he is prone to taking the critique to his heart. He tries to improve, gaining a better grasp of what it means to be a human. Weirdly enough, he isn't a pessimist, believing that people can always save themselves as long as they are willing to put their effort into it. He dislikes people who can't think for themselves, calling them dim-witted and half-baked. He won't associate himself with those who allow others to manipulate them easily, seeing them as weak and a dead weight. Constantine places great value and emphasis on things such as bravery, loyalty, cunning, dedication, and charism. Things that transcend the quirks of materialism, these that cannot be attained through the application of physical wealth. They are concepts, therefore eternal and everlasting. Theirs is a universal value, they cannot be spent, depleted, or stolen by another; hence why Constantine respects people who display these qualities.
He is scared of being alone, of being trapped and stagnating. The idea terrifies him to no end. He has a collection of fears that deal with being trapped without enough space. Claustrophobia, small spaces, being unable to breathe and the underground and dust, of being at the center of everything and it is all pushing down. His fear of stagnation is liked with death and the afterlife. He fears not existing, or not being able to push forward past a certain point. One could say that he fears "finite potential" and instead desires to be infinite and live forever.
Thankfully he doesn't fear change, given that he was more than willing to shed his beautiful form for something much greater.
Rejecting his old body can be seen as a sign of rebirth, something beautiful and everchanging. Mortal flesh is weak, and the human soul is simply bound to it as an interface through which it can interact with the physical world. But if one could truly relieve themselves of their meaty prison, they could attain eternal life and a degree of clarity that the fickle human mind can only dream of.
Being good-looking, born into a relatively well-standing family, and having an above-average intellect are all one hell of an advantage, such advantages usually breed arrogance, and arrogance breeds contempt, creating a vicious circle. Constantine was a vain man, prideful and boisterous, with an unending reserve of confidence regarding his abilities. This arrogance only doubled in intensity once he figured out that he could both talk-the-talk and walk-the-walk. Constantine excelled in fields both physical and mental. At a young age, he became a superb athlete, outstripping his peers in combat prowess and general athleticism. He loved hunting since it allowed him to publicly showcase his dominance over creatures far stronger and far more vicious than humans. Armed with his wit, physique, and the best equipment he could find, Constantine set out to slay man and beast alike, he killed countless orcs, trolls, and carnivorous animals. The male went as far as to kill a grown lion, slaying the beast with a simple spear while wearing no protection sans a loincloth to shield his masculinity.
He had the dead animal skinned, its hide fashioned into a cloak with the lion's mane partially retained to be used as a makeshift hood. Constantine was a spitting image of an energetic, bright, talkative, and above all a sociable man. A natural competitor who sought nothing short of perfection in all of his endeavors. He kept track of his accomplishments and saw everything as a competition. Constantine's favorite foe was none other than himself; he took great pride in his ability to overcome himself, to control his behavior, and to subdue most of his character flaws and vices, except his festering arrogance and a desire to prove himself. His peculiar and almost military-like upbringing shaped him into a noble but sharp man, a person that raveled in victory while at the same time not being indifferent to human suffering. Constantine acted out on his social urges, befriending people in need, making acquaintances, and retaining a strong bond with his family, his father, in particular, acted as Constantine's role model.
Looking at it from a wider perspective, it is clear that Constantine always had somewhat of a savior complex. He helped people out of the goodness of his heart, but the pleasure derived from their gratitude wasn't entirely selfless. One could say that Constantine extended his hand to others as a means to kill two birds with one stone; to overcome their challenge, hence proving that he was their superior and to actually help them while doing so. It was also around his mid to late twenties that he developed a dislike for orcs, trolls, tieflings, and several other non-human races. He hated undead the most, seeing their foul forms as a perversion to life and anathema to all things good. He preached that humans, elves, and dwarves should come together to persecute and exterminate these creatures, given that he saw them as nothing more than ravenous vermin, hence why he felt no remorse when it came to killing them.
"Oh, you have no clue. Sometimes I feel like a prisoner in my mind. Could it be that we are all eternally enslaved? Slaving away to our basal instincts, to our need to feed, rest, find companionship and procreate? I refuse to believe that there is naught greater in life than what mother nature compels us to be."
Post Change
His arrogance has dwindled ever since, replaced by healthy confidence and newfound wisdom. Constantine had traded his beauty and physical appeal for knowledge and power eternal, showing little regret for what he has done. His....sociable behaviors changed, he no longer looks for large groups of friends or associates, preferring to work alone in his comfort zone. Constantine knows that people are fickle, and if they are not fickle then they are temporary. Ever since he "changed" Constantine began to value personal ties less and less, associating them with loss, grief, and suffering. Not so much immoral as amoral, he stands as an inquisitive, apathetic observer most of the time, assessing people and situations while throwing out morality and the concept of grey areas as contaminating factors. He isn't evil, and can even be reasoned with if one side provides a solid argument. He isn't truly emotionless either. Quite on the contrary, he has a wide range of emotions, but they are jumbled up and inconsistent. Due to his emotions being irregularly scattered, Constantine shows a variety of almost random behaviors.
His mind is capable of shifting from logical to illogical and vice versa. Yet he is prone to acting somewhere in between the two spectrums. In the end, he'd want nothing more than to finally settle down somewhere and live a life that is at least semi-normal. Alas, previous attempts at doing this have all failed miserably. Mostly due to his emotional handicap. Constantine even describes his brain as a tangled mess of mashed-up wires. Wires that he has to manually plug into different ports just to function on day to day basis. He can also be quite vindictive, holding grudges for a long time and displaying sadistic pleasure when inflicting pain on those who annoy him. Thankfully, annoying him is pretty hard. He doesn't concern himself too much with the opinions and emotions of other people. Because of his tremendous experience and skill, he has very little patience for the arrogant, especially those who are weak.
Despite his bravado, Constantine is not without clarity. He is woefully aware of his shortcomings. He will even go out of his way to reaffirm that he most likely is varying degrees of insane. When correctly criticized he is prone to taking the critique to his heart. He tries to improve, gaining a better grasp of what it means to be a human. Weirdly enough, he isn't a pessimist, believing that people can always save themselves as long as they are willing to put their effort into it. He dislikes people who can't think for themselves, calling them dim-witted and half-baked. He won't associate himself with those who allow others to manipulate them easily, seeing them as weak and a dead weight. Constantine places great value and emphasis on things such as bravery, loyalty, cunning, dedication, and charism. Things that transcend the quirks of materialism, these that cannot be attained through the application of physical wealth. They are concepts, therefore eternal and everlasting. Theirs is a universal value, they cannot be spent, depleted, or stolen by another; hence why Constantine respects people who display these qualities.
He is scared of being alone, of being trapped and stagnating. The idea terrifies him to no end. He has a collection of fears that deal with being trapped without enough space. Claustrophobia, small spaces, being unable to breathe and the underground and dust, of being at the center of everything and it is all pushing down. His fear of stagnation is liked with death and the afterlife. He fears not existing, or not being able to push forward past a certain point. One could say that he fears "finite potential" and instead desires to be infinite and live forever.
Thankfully he doesn't fear change, given that he was more than willing to shed his beautiful form for something much greater.
Rejecting his old body can be seen as a sign of rebirth, something beautiful and everchanging. Mortal flesh is weak, and the human soul is simply bound to it as an interface through which it can interact with the physical world. But if one could truly relieve themselves of their meaty prison, they could attain eternal life and a degree of clarity that the fickle human mind can only dream of.