Caelia, The Speaker
Appearance
With skin of moss and bark with hair akin to roots and leaves, Caelia now bears more resemblance to the forests she resides in more than the humans who she once considered her race. The remnants of her past human life remain, the garbs of a gatherer with pockets and a soft fur hood now overtaken and overgrown by flora, roots interlacing her clothing to create something new. Pouches and vials, once meant to capture small amounts of herbs and sap, are now overgrown with mushrooms and fungus, roots overwhelming their exterior and covering their entirety.
Bark coats her form, moss growing and idly hanging off like waterfalls off a mountain while her skin now longer bears the warmth and soft freckles of Caelia. Her left arm has taken the brunt of the changes, enveloped with the growing surge of plantlife, fungi and bark overtaking it to form it into a claw. Mushrooms extend off of the wooden and moss-covered claw, glowing faintly with a dull blue hue.
Bark coats her form, moss growing and idly hanging off like waterfalls off a mountain while her skin now longer bears the warmth and soft freckles of Caelia. Her left arm has taken the brunt of the changes, enveloped with the growing surge of plantlife, fungi and bark overtaking it to form it into a claw. Mushrooms extend off of the wooden and moss-covered claw, glowing faintly with a dull blue hue.
Skills and Abilities
Born anew, Caelia now bears new abilities once thought impossible compared to the minor skills of Caethia. Becoming overgrown with the Mycolyp had given her new gifts in the form of the ability to manipulate flora around her with astonishing precision and power, as well as the ability to sense the vague emotions of other Overgrown and the Mycolyp itself, although precise thoughts and communication is left only at the usage and perusal of the Mycolyp itself.
Phytokinesis- Caelia can bend nature to her and the Mycolyp's will, contorting and twisting it to fit their needs. Trees can kneel before her, but she can also make them stand taller than ever before as well. The Mycolyp's mushrooms are a favored target, for with their extension and growth the Mycolyp grows a small bit stronger.
Communion- She is able to sense and send general and vague emotions to other Overgrown. Beyond cryptic messages such as "Fearful" or "Enjoyment," little else is able to be read and sent. However, by being Overgrown she is also able to communicate with the Mycolyp, which is able to speak fully to her and other Overgrown.
Weakness to Flames- Fire, as one might imagine, is rather effective against Caelia, considering she is covered with flora and her main ability does revolve around plants.
Phytokinesis- Caelia can bend nature to her and the Mycolyp's will, contorting and twisting it to fit their needs. Trees can kneel before her, but she can also make them stand taller than ever before as well. The Mycolyp's mushrooms are a favored target, for with their extension and growth the Mycolyp grows a small bit stronger.
Communion- She is able to sense and send general and vague emotions to other Overgrown. Beyond cryptic messages such as "Fearful" or "Enjoyment," little else is able to be read and sent. However, by being Overgrown she is also able to communicate with the Mycolyp, which is able to speak fully to her and other Overgrown.
Weakness to Flames- Fire, as one might imagine, is rather effective against Caelia, considering she is covered with flora and her main ability does revolve around plants.
Personality
Caelia is, first and foremost and above all else, loyal to the Mycolyp due to her Overgrowth. To those who wish harm on her, her brethren or the Mycolyp itself, she will rain a swift fury upon them of thorns and branches. To those who do not, however, will experience a much more peaceful and thoughtful side to her. To some, she might seem motherly. Her nature can be savage, with her giving little regard towards the death of people beyond that it has the potential to be the beginning of a new life, but she doesn't kill for sport or for enjoyment. Like the rest of the Mycolyp, to kill is to kill out of necessity, and death is simply a door closing as another opens.