Swarm Cast
Traits, Abilities & Weaknesses
The Hivemind: The Cast can communicate telepathically with each other and even see through each others senses. The driving force behind the swarm is called a Nexus (i.e king, queen, hierarch, etc...), a single entity that provides direction and purpose to the swarm and guides them through this telepathic communications array.
Assimilation: By consuming the flesh of a creature or consuming genetic material into their system their body will assimilate beneficial genetic codes from the material and add that trait to themselves. (Example: A cast consumes the meat of a Basilisk. The genetic essence is assimilated into the cast creature and they gain the ability to turn other creatures to stone on eye contact, or resist the effects of being turned to stone themselves, but rarely both.)
Passive Adaptation: They have the ability to not only survive but to thrive in any environment that they are exposed to.
They can adapt to their environment over a course of a few hours, allowing their bodies to respond and adjust to the stimulation.
For Example: When in the frozen Tundra they might grow insulation or a coat of fur. Or if they are in higher elevations they might adapt bigger lungs. Or if they are underwater they might evolve amphibious gills, fins and webbed appendages to allow them to thrive.
Assimilation: By consuming the flesh of a creature or consuming genetic material into their system their body will assimilate beneficial genetic codes from the material and add that trait to themselves. (Example: A cast consumes the meat of a Basilisk. The genetic essence is assimilated into the cast creature and they gain the ability to turn other creatures to stone on eye contact, or resist the effects of being turned to stone themselves, but rarely both.)
Passive Adaptation: They have the ability to not only survive but to thrive in any environment that they are exposed to.
They can adapt to their environment over a course of a few hours, allowing their bodies to respond and adjust to the stimulation.
For Example: When in the frozen Tundra they might grow insulation or a coat of fur. Or if they are in higher elevations they might adapt bigger lungs. Or if they are underwater they might evolve amphibious gills, fins and webbed appendages to allow them to thrive.
Lore
These listed are mutation variants of the Swarm Cast:
These creatures are designed to carry the Cast Plague and infect other creatures.
Genetic Transport: The carriers can fill their venom sack with the Cast Plague. If they sting a creature not of the swarm, the creature will become infested by the plague and eventually become an infested creature of the swarm.
These creatures are designed to carry the Cast Plague and infect other creatures.
Genetic Transport: The carriers can fill their venom sack with the Cast Plague. If they sting a creature not of the swarm, the creature will become infested by the plague and eventually become an infested creature of the swarm.