Alamina
Appearance
Lithe and willowy, clearly not eating enough, yet with a glowing appearance. Her gray-green eyes give a nice contrast to her warm tan scales. A subtle pattern of darker splooches decorates her sides. With wide hips and a flat chest, Alamina doesn't flaunt much with her choice of clothing. Wearng a smock as a base, with an over skirt, bodice and a drape above that. Hair braided loosely and under her tourban like hat. The only afluence she shows are the hoop earrings and horn piece. The colours are plain, but the drape is subtly embroidered. Between the layers are various pockets and hiding places for various items.
Skills and Abilities
Magic offcourse!...is what Alamina tells to the people she tricks with parol tricks and sleight of hand. Technically that is a kind of magic right?
Fast fingers let Alamina quickly pull out many trinkets out of her secret pockets, and faster yet to hide them.
From days of being a pickpocket, she trained her tail well enough to steal up a specific kind of belt pouch, or to distractingly wave it so that peaople don't focus in where her hands are going. That was also when she became good at running away.
Does not being able to stop talking count?
Fast fingers let Alamina quickly pull out many trinkets out of her secret pockets, and faster yet to hide them.
From days of being a pickpocket, she trained her tail well enough to steal up a specific kind of belt pouch, or to distractingly wave it so that peaople don't focus in where her hands are going. That was also when she became good at running away.
Does not being able to stop talking count?
Personality
A talker and natural entertainer.
Acts open and invitingly kind to everyone she meets, even if it's someone that Alamina would rather see dead. Slightly secretive of what she truelly wants, but Alamina has much joy for life and a great appreciation for it. Tries to think fast, but her thoughts are slightly to slow for her actions.
Acts open and invitingly kind to everyone she meets, even if it's someone that Alamina would rather see dead. Slightly secretive of what she truelly wants, but Alamina has much joy for life and a great appreciation for it. Tries to think fast, but her thoughts are slightly to slow for her actions.
Biography & Lore
Seperated from her caravan at a very young age, Alamina did not grow up to follow many Komodi traditions. Living on the streets was rough, but atleast eating literal trash helped Alamina survive for longer than fellow street urchins of the non-komodi variety. Another thing that helped her, was to quickly figure out what four fingers could do when moving well and quick.
But Alamina wanted more out of life. Something fun. Using her skills and talents she practiced tricks, gambles and shows to earn money. Not much was given at first, if at all, it was mostly out of pity. Using most of her earnings to invest in materials for her "magic" tricks, she soon gained an audience in young children, easy to fool, and generous with their small amounts of change.
Alamina wasn't thriving, barelly coming by, but it was a better feeling, than barelly coming by with no purpose. Alamina even started to visit other towns and cities to show off on the streets, buying trinkets that helped on her show along the way. Having a crystal ball enchanted to show abstract pictures when ceirtan words are said ended up costing her in eating literal trash for a few years. And then a few more years to buy an even bigger invesment, a packmule, to carry her items and even allowing her to even get a small tent to give her shows a mysterious allure when she did completely fake fortune readings in it, and more freedom to sleep wherever. For some reason the mule, named Bido, is enjoying better meals than Alamina.
But Alamina wanted more out of life. Something fun. Using her skills and talents she practiced tricks, gambles and shows to earn money. Not much was given at first, if at all, it was mostly out of pity. Using most of her earnings to invest in materials for her "magic" tricks, she soon gained an audience in young children, easy to fool, and generous with their small amounts of change.
Alamina wasn't thriving, barelly coming by, but it was a better feeling, than barelly coming by with no purpose. Alamina even started to visit other towns and cities to show off on the streets, buying trinkets that helped on her show along the way. Having a crystal ball enchanted to show abstract pictures when ceirtan words are said ended up costing her in eating literal trash for a few years. And then a few more years to buy an even bigger invesment, a packmule, to carry her items and even allowing her to even get a small tent to give her shows a mysterious allure when she did completely fake fortune readings in it, and more freedom to sleep wherever. For some reason the mule, named Bido, is enjoying better meals than Alamina.
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