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The Battle of Crowfort: Introduction
Welcome to the opening march of the Northern Campaign of the Hollow King.
Following the gathering of the Obsidian War Council, the forces of the Hollow King have descended upon Crowfort, a vital strategic stronghold that guards safe road from the Ixchel stone to the settlements in the north of the Spine.
Taking this fortress is a necessity to secure the supply lines and portal stones required for expansion.
The assault is divided into three distinct, interconnected storylines.
Players can engage with one or more of these paths to determine the success of the siege:

Gartz set the orc lines.
The orc tribes set their lines around the fort. They cut off supplies and prepare to flush out the human and dwarven defenders when the Gates are open.

Urzak Iron-Hold leads a treacherous journey through the mountain the fortress is backed against. They look to crack the foundations of the city, but they may need to contend with dwarven scouts.

Azrakar and Alak Rasivrein infiltrate the city under the guide of ranger and prisoner. They aim to strike at the Central winch chamber and disable the gate.
Welcome to the opening march of the Northern Campaign of the Hollow King.
Following the gathering of the Obsidian War Council, the forces of the Hollow King have descended upon Crowfort, a vital strategic stronghold that guards safe road from the Ixchel stone to the settlements in the north of the Spine.
Taking this fortress is a necessity to secure the supply lines and portal stones required for expansion.
The assault is divided into three distinct, interconnected storylines.
Players can engage with one or more of these paths to determine the success of the siege:

Gartz set the orc lines.
The orc tribes set their lines around the fort. They cut off supplies and prepare to flush out the human and dwarven defenders when the Gates are open.

Urzak Iron-Hold leads a treacherous journey through the mountain the fortress is backed against. They look to crack the foundations of the city, but they may need to contend with dwarven scouts.

Azrakar and Alak Rasivrein infiltrate the city under the guide of ranger and prisoner. They aim to strike at the Central winch chamber and disable the gate.
