Magic is thicker in the air of the Valen Wilds than in other
regions of the world. The woods seem more alive here, the animals more intelligent, and the border between the material and immaterial realms thinner. It is a land where spirits rule just as readily as mortal kin, and beasts usually reserved to myth live and breath. It is also a land of old wounds and terrible corruptions, with whole regions falling to twisted beasts and barren soil.
The three natural borders of the Valen Wilds are the Bystra and Wda rivers to the West, and the foothills of the Spine to the East. The western region along the rivers has been cleared and turned to farmland and
villages, rich valley soil sustaining many
settlements over the generations. These lands, called the Marches, are divided into territories amongst Lords and Barons. The March Lords and Petty Barons do not get along, and alliances are constantly being broken and reformed. The region has not seen outright war for many years, but
skirmishes are common, and disaster always feels nearby for the commonfolk.
The further East one goes into the Valen Wilds, the less hospitable the forest becomes - at least to mortal kind. Spirits and beasts of all sorts roam here, the foul and the beautiful, living by their own rule under the shadow of the Eldyr Tree. The forests directly surrounding the Eldyr Tree are often called the
Vale, in remembrance of the gods who once called this area home
ages ago. Others call it the Balewoods, as the lands are so far lost to corruption that nothing grows there. The closer to the Eldyr Tree, the more inhospitable the area becomes, the green forests turning to blight and the beasts there going mad with ancient anger that seeps out of the land itself. While outposts and tribes can still be found in the deep woods near (but not in) this area, the forest folk are resistant to noble rule, and few band together into anything greater than a village.