Selene of Dusk
If one goes looking for Selene in her study, private quarters or personal garden, they are not likely to find her. An illusive wanderer, she spends more time in the wilds than in her monastery home.
Appearance
Much of Selene's form is hidden under ornamented layers of robes. She seems well built, slender but strong, her broad shoulders wearing the star-sewn cloak that cascades down her back well. High arched brows and shapely cheeks give her a regal look even when her expression is more relaxed.
She reeks of powerful magic, some untouchable presence guiding her movements. The whites of her eyes have grown to be as dark as her irises, a strange cold glow there, pinpricks of moonlight shining through a dark cloth. A latticed rune-like tattoo marks the center of her forehead and stretches in a line down her neck and spine.
She reeks of powerful magic, some untouchable presence guiding her movements. The whites of her eyes have grown to be as dark as her irises, a strange cold glow there, pinpricks of moonlight shining through a dark cloth. A latticed rune-like tattoo marks the center of her forehead and stretches in a line down her neck and spine.
Skills and Abilities
Selene has been trained to wield the ways of Loch and Life, of Death and resurrection. She is, in short, a necromancer of the highest degree. In the long of it, no one is sure where the extent of Selene's knowledge lies, or every spell that she is capable of. She still adheres to the limits of any other human being. Power is not what defines Selene's magic - rather she uses the unknown to her advantage, keeping her cards close and her motives obscured until the time to strike is right.
Personality
Reserved and faraway in her thoughts, but not unkind. Selene does not seem to care much for her position of authority. She does things in much the same way she did before becoming Knight Captain, asking favors instead of giving orders, organizing her Sanctum only when there is a need. She leaves most decisions to the masters of Dusk, and instead spends her time wandering the wilds, investigating twisting leads and guarding against distant threats to the monastery.