Agramón: Demon of Fear

Agramón

Biographical information
The Nether 312 Alliria
Physical description
Devil Male 6'3 // 190.5 205lbs // 93kg white blue white
Political information
Wanderer
Out-of-character information
DarkPie 11/11/2020 https://www.artstation.com/artwork/XngEYL

The only way to make sense out of change is to plunge into it, move with it, and join the dance. ~ Alan Watts

A man. A devil. A wanderer. Agramón is many things, yet he would be best summed up as a curious soul. The World is vast, and filled with a variety of people and places. There is much to learn, much to see, and very clearly not at all as he had imagined it do be. A being of mysterious power, he has clearly not been quick to wield it, instead being driven by a desire for knowledge and experience.

Appearance

Agramón is a well built individual, by any mortals standards. Tall, well built, fair skinned, and pleasantly featured, Agramón is a man who would seem no different from a human were it not for he unique identifying features. Horns protrude from his head at either temple, starting a rich sapphire and slowly melding from black to crimson by the tips. His right arm as well is a pale blue, lined with engravings that appear to be more ritualistic than offering any sense of language. In the center of his forehead is a red mark, appearing as a thin droplet, that looks and feels like just a patch of discolored skin.

His hair is long, stretching down his back like thin strands of ivory. Any hair that would obscure his face is braided tightly, becoming a shockingly ocean blue and slowly melding into a plum blossom pink by the end. His clothing is elegant, made of a fine material that would scream royalty had he any retainers with him. His face is often relaxed, appearing confident and usually quite at peace. His voice echoes that, being almost hypnotizingly soothing. His clothing opens in the center, revealing his well built chest, and his outfit looks quite ceremonious for something he wears quite often. He carries with him two blades, one a katana and the other looking to have been birthed of opal.

Skills and Abilities

As a devil, Agramón's abilities are quite strangely simple at first glance. The ones he can use normally all involve his blades and his own capabilities, amplified by what appears to be a magic affinity for wind. He has mastered what he calls the Way of the Hunter, a fighting style that relies heavily on his two blades. Using each blade and arm as a counter balance, his fighting style is measured and paced. Each strike aids him in the aiming and direction of the next, the two swords practically aiding one another in homing in on their target. Most of his abilities involve using the wind to knock up, push aside, or otherwise disorient his enemies so that he may better his own chances at victory. He can also seemingly separate his spirit from him, creating an almost shadow silhouette from himself. This silhouette can aid in utilizing wind magic, and can also act as a tether to yank Agramón back to its place. This spirit form is visible, though untouchable by anything that cannot effect ethereal forms.

The most important ability for a Devil, though, are their contracts. Agramón has the ability for form a contract with any mortal. One of these types of contracts are Servitude, in which one becomes the Master of the other until the contract is complete, with their authority being dependent on what was in the contract. The other is Partnership, with which the two form a mutually beneficial contract. These contracts are locked with blood, which contains the essence of an individual. These contracts cannot be broken; They are either completed, or mutually disbanded. The exception to this would be for Servitude, in which the Master can end the contract early. Through contracts, power is unleashed, can be shared, and can be utilized to create a sum that is larger than its parts. It can also be used to enforce ones will over another. However, contracts can never be forced. Both parties must be in agreement, the terms must be clearly defined, and the contracts cannot be edited without the consent of both parties. That, and there's also the fact that in his over one hundred years wandering this world, he has only ever formed a single contract.

Personality

Agramón is, by all definition, a curious individual. He has roamed the world for just over a hundred years, and it doesn't seem like he is any closer to finishing than when he started. The growth of mortals is perhaps one of the most intriguing things to him, and he has found over this time that he has a sort of affinity with them that he never found with his brethren.

Almost always cool and collected, he has a sense of peace around him that one would rarely associate with a being who was quite literally a Devil. Agramón sometimes carries himself as though he can hear the world around him talking, picking up the whispers of spirits on the wind as it trails by. Many have mistaken him for a monk, and it could be argued that they weren't far off from the truth. He is not some being who roams the world, looking to spread malice and destruction. He simply wishes to witness it all, and to be involved in however small a part as is needed. It is not that he tries explicitly to remain uninvolved in what is happening around him, but rather that he rarely finds reason to insert himself. The world is not such a hard place that he is daily confronted with the choice to act or watch innocents die. No, the races move on with their politics and their goals, but he just watches and deals with what is in front of him.

This is not to say that he is some being devoid of negative thoughts. He is a Devil, after all, once known as the avatar of fear. He is capable of anger, or rage, just as much as he is capable of joy or hunger. He has had friends, and he has mourned their deaths when they were shorter lived. He has avenged those he considered close, and he has laid witness to innocents who were killed in cold blood. To say that he would be difficult to define in any way would be a lie, for he is as diverse in thought and opinion as any other being.

To sum him up though, he is usually a peaceful man who carries himself calmly, almost as if he is analyzing everything around him. He enjoys talking to people, to learn of them and of their past. He reads when he can, and listens to stories of religion and race. He is thoughtful, as he found long ago that empathy was one of the best ways to learn more of this world. He can love, and he has lost. And more than anything, he is driven. Those who get to know him, who ask why he chooses to roam the world, have all heard that he cannot stop until he has succeeded in his goal. When asked, the curious man often will change the subject. After all, Agramón is just a man, and all men have their secrets.

Biography & Lore

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References

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