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Jormodo (Yor-Modo)

Biographical information
Across the Sea 856 Remains to be seen
Physical description
Dragon Male Length - 658'10'' - nose to tail 400 tons N/A Molten Gold White Scales
Political information
House Armon Distant Guardian
Out-of-character information
Haloshooter 04/05/2019 Unknown

Appearance

Jormodo is a massive albino fire dragon.
His scales are thick and plated, allowing efficient movement and protection.
His wings are a much larger than he is to allow the greatest speed and mobility for his size.
His body is thick and muscular, a hugely muscled serpentine neck and jaws to allow massive tearing and striking power, powerful hind legs to allow high jumping.
A long wing membrane extending from the wings to the tale like a kite.
The long tale itself sporting a large barbed fan aiding in flight. His claws are long and savage, naturally used for efficient burrowing through solid stone.
His eyes are draconic no doubt, but there is a glint of deadly intellect behind those eyes guiding the several hundred tons of muscle and power.

Skills and Abilities

{General Strengths}
Giant Physiology: He is extremely strong and can lift several hundred tons comparative to his size.
Cunning Intelligence: He is deadly intelligent, his mind working three times as fast as the average human brain. His powers of perception or honed to a razors edge, his knowledge of strategy and powers of prediction are matched by only a few.
Lizard: He has an amazingly keen sense of smell and hearing, comparable to a creature of his size.
{General Weaknesses}
Farsighted: His sense of smell and hearing is better developed than his sight which is better adapted to distance, but seeing up close is difficult for him.


{Social Strengths}
Smooth Tongued: He is an eloquent speaker and loves conversation.
Empath: He is able to tell what somebody is feeling by the sound of their heartbeat, the sound of their breathing, and even the sound of bowel movements.
Debate: His is extremely knowledgeable about philosophy, science, and various other schools of thought and loves to speak for hours on the subjects if he can.
{Social Weaknesses}
World of Glass: He is huge and sometimes doesn't know his own strength, prone to breaking things on accident, causing destruction without even knowing it as he walks.


{Combat Strengths}
Sun Breath: As an extremely old dragon, his fire has not gone out, instead it has grown in power, able to breath out a focused beam of fire like a laser.
Flight: He is like a cloud from far off, but within seconds he could pass overhead in a blast of hurricane that could down a forest.
Monster Magic: He is skilled in various forms of magic, from some of the newest magics to even including ancient magics.
{Combat Weaknesses}
Dragon Patch: As with all dragons, there is a chink in his armor of scales just in the hollow of his left armpit.
Giant Physiology: Sometimes his size means he cannot deal with attacks from all sides.
Farsighted: In close combat he doesn't rely on his eyes as much as he does his senses of smell and hearing.

Personality

For a dragon he is an extremely polite, articulate and knowledgeable "person", He loves conversation and would like nothing more than talk to someone for hours and hours on end. He is has an unquenchable thirst for a good joke and loves to laugh.
But his mood could darken quickly when there is just cause, and that is a sight like watching apocalypse darken the sky and rain down fire from heaven to end the world.

Biography & Lore

Jormodo was only 105 years old, a mere wyrm when he went out of the nesting cave to carve out his life in the world. He was kicked out of his nest early, because in a nest of fire dragons he was the only white dragon. As an albino he was rejected by his siblings and excommunicated from the nest as quickly as possible.
Naturally he grew up in the wilderness as an apex predator. Sometimes he ventured close to a settlement to pray on local livestock which didn't get much attention till he came across a particularly prosperous settlement.

He was unaware that this village was protected by a particular noble house, but what was strange to him is when he discovered by the guardians they sent after him that they were a noble house of K'i'ik'el. But the K'i'ik'el protecting humans? he had never imagined it. And each guardian that fought him possessed an immense strength that it was all he could to do to keep himself alive after their first assault.

Eventually they had him cornered, he had nowhere to run and his enemies were before him, the dagger was at his throat so to speak and he thought he had finally met his end.
But the leader of the guardians came forward and the first words were spoken between them.
He was given an offer in exchange for his life, that he turn his attentions to protecting the village from its enemies and he would be well taken care of.

Seeing no other option he accepted the offer and had lived well under House Armon, he grew large and powerful, fighting mighty magical monsters that threatened the village and even aiding whenever Lord Armon called on him in battle.

He was noble and kind and loyal, and so he decided to go with them when House Armon was forced to flee their homeland.
But when Lord Armon and his wife were wounded in that battle to leave, he felt useless, unable to intervene as doing so would have caused too much destruction and death of innocents, such was not the will of his master.
He was with their ship and guarded House Armon the whole way across the ocean, protecting them from the beasts of the sea that came too close.

They arrived in this new land. The Lord and Lady hadn't woken yet, so the entire House turned to their three children for guidance. Jormodo was instructed to lay low, that they would find him when they needed him, but that knowledge of this new land must be gathered as quickly as possible from every angle.
His mission was to investigate the threats of the wilds, the monstrous powers that be, the creatures that might be a threat to House Armon in the future. Their intent was to rebuild their house in this new land, and they wanted to know every bit of information about it so that they were prepared for whatever struggles came their way.

Jormodo went out into the wilderness, investigating the wilds, listening to the voices of its animals as he asked them what kind of world this was.

References