Grand Khordon
Appearance
Grand is an elderly human, though in spite of his age seems incredibly lively. His head is crowned by a glorious white mane of long hair that reaches to the middle of his back, and a thick white beard that extends to the middle of his stomach.
His face is wrinkled and aged, deep lines of a hard life are permanently carved into his weather worn skin. In spite of the rough touch of time, his face is kind and grandfatherly with a mouth quite used to laughter and eyes that brighten with true joy.
In spite of his age his body is very sturdy and capable, his hands calloused, his muscles like steel cords, and bones hardened and capable instead of frail or brittle. The greatest sign of his age is his stooped posture and his reliance on his staff when he walks.
Grand dresses in rough Brown, green or grey robes, only rarely donning his college uniform for special occasions. He wears a tall pointy hat with a wide brim or a deep hood and always seems ready for another great journey.
His face is wrinkled and aged, deep lines of a hard life are permanently carved into his weather worn skin. In spite of the rough touch of time, his face is kind and grandfatherly with a mouth quite used to laughter and eyes that brighten with true joy.
In spite of his age his body is very sturdy and capable, his hands calloused, his muscles like steel cords, and bones hardened and capable instead of frail or brittle. The greatest sign of his age is his stooped posture and his reliance on his staff when he walks.
Grand dresses in rough Brown, green or grey robes, only rarely donning his college uniform for special occasions. He wears a tall pointy hat with a wide brim or a deep hood and always seems ready for another great journey.
Skills, Traits & Weaknesses
Wizard Spellcasting: He is able to learn and cast magic through his use of a spellbook and an arcane focus. He learns magic through intense study and memorization of specific spells to pluck at the fabric of magic itself to accomplish his desired outcome.
Old Traveler: He's got many skills from a life of wandering the roads, living off the land, dealing with its many dangers. He's an adept survivalist and hunter and can walk for much longer and farther than someone else his age.
Sage: With his age comes much knowledge of an incredibly diverse set of subjects. He knows ancient and new medicines and treatments, alchemy, spell scribing, spell crafting, rune scribing, herbology, entomology, zoology, cryptozoology, science, normal and arcane linguistics, and many other things.
Old Traveler: He's got many skills from a life of wandering the roads, living off the land, dealing with its many dangers. He's an adept survivalist and hunter and can walk for much longer and farther than someone else his age.
Sage: With his age comes much knowledge of an incredibly diverse set of subjects. He knows ancient and new medicines and treatments, alchemy, spell scribing, spell crafting, rune scribing, herbology, entomology, zoology, cryptozoology, science, normal and arcane linguistics, and many other things.
Runechild: His body expresses his innate magical energies as natural runes hidden beneath his skin. When he uses magic these runes begin to glow with stored energy, depending on the rune he can then activate them as a magical ability.
Sorcerer Spellcasting: He has a natural affinity for magic and is able to cast magical spells as an extension of his will, or a muscle that's been exercised to an extreme and become very powerful.
Photographic Memory: His ability for memorization is nearly inhuman, a trait that's facilitated a major part of his success as a wizard.
Sorcerer Spellcasting: He has a natural affinity for magic and is able to cast magical spells as an extension of his will, or a muscle that's been exercised to an extreme and become very powerful.
Photographic Memory: His ability for memorization is nearly inhuman, a trait that's facilitated a major part of his success as a wizard.
Bent: His back is slightly bent from age, he can stand up straight, but it's tiring for him to do for long.
Limp: An old injury keeps bugging him. His right leg has a bad limp, so he relies heavily on his staff. He can still run, but doing so is painful.
Limp: An old injury keeps bugging him. His right leg has a bad limp, so he relies heavily on his staff. He can still run, but doing so is painful.
Personality
Grand is the virtual definition of an elderly grandfather, and he's that way with everyone. He loves seeing young people getting out and fulfilling their dreams, especially if what their doing is good and admirable.
Seeing young students at the college exercising their minds to learn their craft is something he never grows tired of witnessing.
He loves to teach, it's his passion to help the younger generations grow, learn, and experience life to the fullest. He loves to talk to anyone who would give him the time of day, and simply offer wisdom of the ages to those with patience to hear it.
His favorite time of day is Dusk. He will often turn his chair to the setting sun, sip his hot tea, and simply reflect on life and times long gone.
This is a dangerous time to disturb him if you're in any kind of hurry, otherwise he'll simply talk until the sun is gone and his tea is finished.
Many who knew him way back in the day, or a few of his students, could tell anyone that an angry Grand Khordon could often be mistaken for the anger of the gods themselves.
One does not spend his entire life gathering knowledge and magical lore and power to have it disrespected.
Once a student made fun of his lesson in the middle of class, and craftsmen had to be called in to repair the structural damage to the college caused by his rage.
Seeing young students at the college exercising their minds to learn their craft is something he never grows tired of witnessing.
He loves to teach, it's his passion to help the younger generations grow, learn, and experience life to the fullest. He loves to talk to anyone who would give him the time of day, and simply offer wisdom of the ages to those with patience to hear it.
His favorite time of day is Dusk. He will often turn his chair to the setting sun, sip his hot tea, and simply reflect on life and times long gone.
This is a dangerous time to disturb him if you're in any kind of hurry, otherwise he'll simply talk until the sun is gone and his tea is finished.
Many who knew him way back in the day, or a few of his students, could tell anyone that an angry Grand Khordon could often be mistaken for the anger of the gods themselves.
One does not spend his entire life gathering knowledge and magical lore and power to have it disrespected.
Once a student made fun of his lesson in the middle of class, and craftsmen had to be called in to repair the structural damage to the college caused by his rage.
Biography
"Grand Khordon, The Balefire of the Reach, Grand Maester, Maester of the Tome, Ruin of the East, Avatar of Magic"... These are but a few of the hundreds of titles he's been given in his life, but the title that's come to be his absolute favorite for all of time is "Grandfather".
The tales of his youth are legends best told another time. The here and now is what's important, but one could hardly understand the now without the basic outline of the past.
Grand Khordon was born in the Allirian Reach in a town not far from the city of Alliria. His parents were quite wealthy and successful adventurers, both accomplished sorcerers with strong magic, and he was quite a curious child. The most common words that came out of his mouth during this time were; "Where?", "What?", "How?", And "Why?".
He was always asking questions constantly and it was obvious to everyone that he needed to be put in school. He began his education at a highly prominent institution and went on from there. Soon his intelligence outstripped his classmates and teachers.
Given the fact both his parents had a natural affinity for magic, it followed that he also inherited this gift, but to a greater degree.
He was sent to the college in Elbion and his magical career skyrocketed. In the intervening years he's been on many adventures, traveled all over Arethil, collected and amassed countless pieces of magical lore and knowledge. And now he finds himself as a high wizard in the college of Elbion on the Foard of Maesters in the Fourth Order.
WIP
The tales of his youth are legends best told another time. The here and now is what's important, but one could hardly understand the now without the basic outline of the past.
Grand Khordon was born in the Allirian Reach in a town not far from the city of Alliria. His parents were quite wealthy and successful adventurers, both accomplished sorcerers with strong magic, and he was quite a curious child. The most common words that came out of his mouth during this time were; "Where?", "What?", "How?", And "Why?".
He was always asking questions constantly and it was obvious to everyone that he needed to be put in school. He began his education at a highly prominent institution and went on from there. Soon his intelligence outstripped his classmates and teachers.
Given the fact both his parents had a natural affinity for magic, it followed that he also inherited this gift, but to a greater degree.
He was sent to the college in Elbion and his magical career skyrocketed. In the intervening years he's been on many adventures, traveled all over Arethil, collected and amassed countless pieces of magical lore and knowledge. And now he finds himself as a high wizard in the college of Elbion on the Foard of Maesters in the Fourth Order.
WIP
Lore
Equipment
An arcane focus is an item that magic users use to focus and cast spells. It contains a well of magic captured from the crossing of at least two magical lay lines. The magic stored within it is relative to the strength of the caster and regenerates after a day of rest.
For focusing and casting his spells he has a staff. This staff is only a few inches shorter than him. With this staff he can perform his magical spells. He collected the magical well for his focus hidden in a cave that was the focal point for three magical lay lines.
Besides casting spells with it, he can use it like magical broom for flying.
For focusing and casting his spells he has a staff. This staff is only a few inches shorter than him. With this staff he can perform his magical spells. He collected the magical well for his focus hidden in a cave that was the focal point for three magical lay lines.
Besides casting spells with it, he can use it like magical broom for flying.
This is the book where he records and takes notes on all of the spells he knows and is learning. If the wizard finds a spell scroll, or another wizard's spellbook, he can copy any number of spells into his book. As personal items of a spellcaster, his spellbook contain copious amounts of non-magical writings that provide context for his beliefs, research, and practices.