LFG Prices May Range - The Allirian Heist

Nefieslab

Member
Messages
9
It's time for a heist - Jazat Mar has need of information on the movements and positioning of the Allirian Rangers. To get that he has discovered that he needs to gain access to maps that only Ranger officers are given access to. These are, obviously, top secret and meant to be kept locked within the offices of said officers, within forts maintained by the Rangers within the Allir Reach.

New orders and information has recently been delivered to a fort he has been watching, Outpost Beta for the purposes of the heist, along with a cache of enchanted items meant too reinforce the Rangers. Jazat has no thought to the enchanted items or the funds that can be 'liberated' so these rewards will be divided up amongst the heist's other participants.

Breaking down the heist into the six most important parts is below;

  1. The Prize;
    1. Information for Jazat
    2. Money
    3. Enchanted items
  2. The Location
    1. Alliria
    2. Allir Reach
    3. Allirian Ranger Outpost Beta
  3. The Security
    1. Allirian Rangers
  4. The Targets
    1. Ranger Officer's Office
      1. Wage chest
  5. The Escape
    1. Escape is to reach the coast and the small ship is docked ready to leave.
      1. Stealth will be attempted first
        - Conducted at night
        - We'll roll some dice to see if we can be sneaky or not
  6. The Payoff
    1. Lots of Money
    2. Potentially enchanted items
      1. Roll for number and potency
    3. Information for Jazat


In terms of IC threads, the idea would be that there would be THREE of them at most;

  1. Setting up a distraction to lure the majority of Rangers away from the fort on the night of the heist. The nature of this distraction is entirely up to the heist team to decide.
  2. The heist itself. The ultimate goal is to breach the fort's defenses and sneak into the officer's office in order to liberate them of all their sweet sweet goodies. Again, the exact way of doing this is left up for discussion.
  3. The escape. Ideally this would be done as a stealth escape to the coast and a speedy getaway but we shall see how that plays out!
 
Gurash is a mercenary in Alliria, just waiting to be hired. He's not the stealthiest character, but he is capable of bashing locked doors apart with little to no effort.
 
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