There are symbols on portal stones that those who use them know to avoid. They work, but to use them for travel is to never return. One symbol was once found by a mage to lead to a stone that had sunk beneath the ocean. It is this symbol which you have been told to use to enter the next part of Grangomelle's challenges.
You arrive in air, frigid cold and damp. When you look up you can see the sunlight piercing through the water above. The silhouettes of great sea creatures ignorant to your plight. You feel the magic in the air and then you see them: students of Grangomelle with their hands held high, their eyes tight shut. Each stands before a small tripod of gold, holding up a crystal that glows with an eerie light.
Through magic the mages have carved out bubbles where men might breath in the depths.
"Welcome!" calls Grangomelle, "to the second part of my challenge."
"We have been studying this lost city for a week now and you are in what was once a prison! There is still one prisoner here..." he says cryptically, "...but more on that later."
"There are three directions you may head, though I suspect none will attempt the third. My mages maintain pockets of air but you will find you need to swim through some sections."
"Take the east wing to your left if you seek a... flaming mace." Grangomelle shrugged as if apologetic for such a mundane prize. "I'm afraid a colony of Shriekers lives in that direction. The might flee, they might swarm. The area is quite open, but you will have to hold your breath and swim longer sections. The ocean contains many dangers."
"Take the west wing to your right to find the Gr'dulle Warding Glyph. The corridors are narrow and dark and have become home to several Krakarl. Filthy monsters."
"Before you is a pit," Grangomelle stepped aside and waved at the dark hole surrounded by spikes. "You will have to swim down a narrow channel if you dare to the lowest level of the prison. It is not my magic that keeps that level filled with air. A darker presence lurks in the catacombs. The carvings suggest that a greater demon of reaping lives down there. Other monsters have also made their homes here. I have dropped the Orb of Nullification into its depths. A legendary item that can create a field of pure anti-magic. I hope to never see it again. The stones do not say how they managed to trap such a powerful demon, nor can I fathom the magic that keeps it bound to this place. They warn that it will try to barter for pieces of your soul."
"In all locations we have found a few nasties to warn you of. Brathen-squid have been seen around here. They will stick their tentacles into the air pockets and try and drag you into the water. Beware the Eye Lures if you must swim. They are hypnotic and will draw you into a mouth that can grind you to a pulp. Oh and if that isn't enough we've seen giant electric eels and a species of anemone that will sting you and suck the blood from your body."
The old wizard scratched his grey beard and turned to one of the students working the apparatus that was apparently keeping them alive in the depths. "Did we go too far this time?" he muttered, not quite lowering to a whisper.
The student shrugged.
"The challenge is now open!"
- Don't wait for DM posts for the most part. I won't be doing that. The introduction has outlined the challenges ahead and writers are expected to play them out.
- Exception: I will be roleplaying the Greater Demon of Reaping. Tag me if you dare approach it.
- If anything I might throw a few new twists in along the way
- This is a quick write format. In your pairs you can posts back and forth as quickly as you want to try and reach loot
- To obtain items you can rush to them, wait to mug those who took them on the way out, or come up with new ways to find them. All I ask is that you give the challenges ahead of you some respect in your writing
- Use the OOC thread, PMs or discord to discuss the thread as much as you wish