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Kerastrina Printable version

https://chroniclesrp.net/Folklore/Kerastrina

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Kerastrina

Biographical information
Alliria 31 Falwood
Physical description
Human Female 5'8" 169lb Blonde Green Tanned
Political information
Outlaws Bandit
Out-of-character information
TTamark October 24 2018

Appearance

A thin woman who is tanned from hours in the sun, with blonde hair that matches leave in the fall. She's on the tall side. Looks as though might be slightly malnourished, wears a cloak to help her blend into almost any environment. Has a tattoo on he right arm that looks like a copper snake.

Skills and Abilities

-Skilled in stealth and subterfuge
-Has some experience as bandit leader
-Knows to stick'em wit' da pointy end, even if they are a whole knife throw away!
-A Camouflage cloak for almost every occasion
-Has a curse that grants her the ability of freedom: no mind control, hold person, prison, luck, emotional attachment. In other words though no spell, prison, nor fate may hold her, but she also is devoid of luck, and cannot have lasting attachment to people as every month the person whom she is closest to will suffer(mostly die).

Personality

- Selfish
- Careful
- Not trusting or trustworthy
- Really values gold
- Willing to sacrifice everything
- Free
- Determined
-unattached
- Frustrated with her circumstances
- The physical embodiment of my anxiety

Biography & Lore

Kerastrina's parents wanted only the best for their daughter, so when they promised that they would give anything for their daughter to be able to grow up without any restraint a witch cursed Kerastrina with just that, and freed her of the bonds of family and wealth by taking everything from her, she was free. Because of this she grew up a poor urchin in a rich city, and took to crime... Hard. No one was able to stop her, if they captured her she would eventually escape, if they tried to make out a wanted poste they couldn't remember what she looked like so they couldn't stop her from walking free. She was smart never engaging in a fight if she could help it, cause death seemed one thing she couldn't escape. Much smarter to when caught surrender, she could escape that way. She eventually learned that no one remembering your face nor your name is a bad way to gain infamy with street gangs, especially when anyone can claim your crimes as their own. Frustrated she started her own band of bandits, 'The Copper Heads'. After the rangers gave her trouble she moved to easier prey north of Vel Anir. With a smaller band of allies she soon began to learn that the curse she bore still had a price.

Recently she has tried going on solo adventures after a suggestion from a farm boy. This has been fun, and she has seen less people close to her dying as there aren't anyone close to her for long anymore. Her main goal is just gathering wealth at the moment, even resorting to doing so legally. She secretly wonders if she has sunk too low doing so. She even helped out a Ranger at one point. It is nice not having to fight the law though. In the end what really matters is money! Everyone has a price, it is not her fault her's happens to be extremely low.

References