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Feral character - Printable version

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FERAL

Biographical information
Falwood 20 Wandering
Physical description
Kitsune Female 5'4'' Black light orange
Political information
Entertainer
Out-of-character information
Lustry Sept 29th, 2023 Playground AI
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Feral is a black-coloured kitsune with three tails who was born in Falwood. She enjoys singing and dancing for coin and has a weakness for especially shiny items and large amounts of money. She is active and has high stamina to keep up with her long dances and plays and as a full-blooded kitsune, Feral can turn into a full fox or human at will. She often wears bells that dangle off a sash around her waist and an assortment of jangles along her wrists and ankles.

Appearance

Feral's dainty features pair well with her love for entertainment. She is small and lithe and willowy in her movements. Her three tails are slender and sleek for a kitsune and she often keeps in her half-form to allure more people for coin. She dresses in flowy robes and wears shiny jewellery that catches the light as she spins and twirls for people on the streets. She has a tattoo on her left cheek that she cherishes deeply.

Skills and Abilities

Kitsune Fox
Her fox form is nearly fully black, with minor flecks of grey touching along her back. She has three tails that also have flecks of grey streaking through her fur. Her eyes are a bright orange and she is petite and slender in this form as well.

Kitsune Half-Fox
Gaining a human body with lighter brown skin and thick, black hair, she stands at 5'4'' and has a slender frame. Her orange eyes are rather large and her high cheekbones compliment her rounder face. Her black ears are filled with lighter inner fur, and her black and grey-speckled tails amount to three.

Kitsune Human
Feral loses her sharp orange eyes for natural brown ones, as well as her high, black ears and three tails to blend in with humans.

Divination
Feral can read tarot cards and hands for people, for a fair price.

Agility
Feral is extremely agile, and her high stamina allows her to be able to dance for much longer than a human. Her hand-eye coordination is remarkable and in a tussle with someone larger than her, she can manage to hold her ground and take barely a scratch with her nimble footwork, though she can barely leave one on her opponent.

Personality

Feral is a flurry of emotions on a good day. Bouncing from place to place, her restless heart never seems to want to sit down and relax, much to the dislike of her companions. Attraction to the bright, shiny cities, and music and commotion of festivals and fairs, she desires to see it all. On a bad day, Feral can be withdrawn and snappy. Her dwelling on Eve is often to blame for her terrible lows, and when she wakes up on the wrong side of the bed, it is best to leave her alone.

Feral is alert about her surroundings most of the time and especially in new places. Her active mind is always darting, and her perception of movements and faces keeps her on her feet and ready to flee at the flash of steel, or a suspicious glint of the eye. Growing up without a true home to call her own, she can sleep almost anywhere and only in familiar places can she truly relax and wind down. Her over-active mind causes her to be neurotic, and sometimes a hassle to deal with when she is in her own head about certain things.

Biography & Lore

childhood
Feral's only early memories were of her mentor, Eve. Her relationship with Eve was close and she holds her in high regard, but her affection for Eve could be considered an obsession and unhealthy. Eve was a performer as well, who took Feral under her wing after finding her in the woods in the hands of some bandits. Forever grateful for Eve, she received a tattoo on her cheek for her devotion to her mentor. The two of them travelled the lands and gained quite a bit of coin in their years.

adolescence
Not everyone could have had it as well as Feral, and unfortunately, her happy life could not stay. Eve was killed on her 13th birthday for a debt she owed and ran from, and the scene will forever be scarred in her mind. She felt great vengeance for her mentor, but at 13, she knew she couldn't do anything, and as continued her life the same way she has been, except without Eve. Its taken her 5 years to dance with joy once again, and she is once more gaining coin for her performances in the cities. Her happiness didn't last for long, and she has encountered a group that wishes her unwell. Her ties with some street rats in the metropolis of Alliria is currently her save haven, and with danger lurking just out of sight, she is skirting the idea of revenge for her fallen mentor and her freedom.

References


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