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Crasius, Knight of Redemption Printable version

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Crasius Ardmoire is a guardsman serving under the City Guard of Alliria.

Crasius Ardmoire

Biographical information
Areck Slums, Alliria. 20 The Outer City, Alliria
Physical description
Human Male 6'2" Blonde Amber White
Political information
City Guard
Out-of-character information
Milk June 20, 2021 Drawn as a gift by a friend! Jerichoe_Draws on Twitter.

Appearance

Crasius is a tall, strapping, human male with long flowing golden locks that he often keeps tied back while wearing his helmet. His facial features while clean shaven and youthful, are decidedly stern and masculine with a strong jawline and high-set brow. His shoulders are broad and beneath his armor his musculature is well-defined and toned.

He's often adorned in a set of dark colored armor, the plating decorated with ornate grooves and waves. A long, crimson cape is dressed around his neck and weighed down beneath the secure straps of his shoulder plates.

Skills and Abilities

Martial Prowess: Crasius is extremely proficient in use of a longsword, having mastered both basic and advanced maneuvers of swordplay. He can seamlessly combine tactics using both his sword and shield, making him a formidable opponent in close quarters combat. Likewise, Crasius can competently wield spears, pikes, halberds, greatswords, battleaxes, warhammers, maces and crossbows although to a much lesser extent than his weapon of choice.

Lockpicking: Although hesitant to utilize this skill, Crasius can still competently attempt to pick a wide array of mundane locks if given the proper tools. He can efficiently break through small locks (like on lockboxes), or larger locks (such as locks on doors).

Divine Wards: Crasius can utter a prayer before battle to bestow a bulwark of divine magic on either himself or a single ally. Crasius can also choose to dispel any of his wards at any time. Currently he can perform this sacred ritual twice per day, choosing from two wards of which he can only have one active at a time:
  • Cunning of Metisa: This ward takes the form of a magically triggered alarm only audible to the creature it's been applied to. When an attack would come from an invisible or otherwise hidden/unseen source, the alarm activates originating from the direction of said attack (if applicable). This potentially gives affected creature a larger window to react before the attack connects. This ward wears off either immediately after the alarm's activation, or after 10 minutes.
  • Shepherd's Salve: An ethereal barrier of radiant light forms around a target. Although unable to block or mitigate incoming damage, the ward will immediately activate after any damage is dealt to the warded creature. Upon activation the ward is consumed and a small fraction of any resulting wounds are immediately healed (as long as the warded creature isn't killed outright).

Personality

While principally taking after his master, Crasius still maintains some of his more sordid tendencies from his days as a childhood criminal. He's haughty and confident in his abilities as a soldier, thus he takes great offense to any perceived slight or doubt brought against him.

Despite his past however, Crasius is a devoted and unwavering paragon of ideals such as loyalty, charity, and above all else freedom. Once he becomes attached to someone, he'll vehemently defend them to his final breath.

Biography & Lore

Crasius was born among the unwashed masses of of the Areck Slums, raised by an indifferent father as his mother tragically passed away in childbirth. Because his father worked hard and long hours after a lengthy commute to the Outer City, Crasius often had to look after himself; getting into mischief with the local urchins was a favorite pastime of his. Oftentimes he'd trail behind the pack however, looking on wistfully to the far off Inner City and even more often — to the world beyond Alliria entirely.

Crasius repeatedly found himself on the wrong side of the law much to his father's annoyance rather than shame or genuine concern. One day the boy was arrested under suspicion of thievery; this crime landed him community service in the form of a squireship to one Sir. Percival Bartholomew Glavel, a respected, kindhearted but strict knight working as a city guard.

Over the coming years serving under Glavel, the man became like a second father to Crasius as he tutored the boy morality, literacy and swordplay. Being a semi-renowned duelist, Glavel instilled not only tenants of skill within his impromptu protégée but also honor and discipline. Even so, Crasius couldn't change the stars he was born under; he maintained his crass, crude, criminal attitude throughout much of his training. This became a particular source of friction as they progressed towards the final stages of training; the tenants of a paladin oath. Despite being of such low birth Crasius had a seemingly natural affinity for divine magic, much to Gavel's surprise. However, the boy's arrogance and troubled upbringing made it difficult for him to humble himself before the gods of Celestialism. Nevertheless, even after his sentence ended Crasius continued serving under his mentor until the aging knight retired. Shortly before doing so Glavel elucidated his former apprentice that he'd been training him to take his place before leaving on some unknown business. Despite all Crasius' shortcomings Glavel admitted to seeing a spark of redemption within his student, urging him to "find his own way" before taking his leave.

Glavel left his sword, armor and shield to the newly fledged member of the city watch. Shortly after he would disappear after leaving Alliria, abandoning his former apprentice and fellow comrades to ponder what became of his master.

Now, torn between loyalty to his station and the loyalty to the very man who instilled that principle within him, Crasius carries out his duties conflicted. Should he remain as an ever-vigilant bulwark for the glistening mercantile metropolis, or follow after Glavel and fully give into the inexplicable wanderlust that enraptures many young souls?

References

Shenanigans